When I started to think about the relationship between architecture and interactive story telling the Jewish museum in Washington DC came to mind. The architecture in this particular building is a fundamental part of the way the visitor experiences the museum. The visitors are always moving from small dark spaces to areas of light and back to small dark spaces again. The small and dark spaces give the visitor a claustrophobic feeling, while the light and open spaces give a false sense of hoping and discomfort. The movement between the two situations starts to create a discomfort state of mind and plays with the emotion of the visitors. The texture and materiality of the spaces also play an important role in the experience. In one particular area of the museum, the visitors are taken to the bottom of a confined but tall space with walls covered with pictures of victims of the holocaust. Above the space there is a walk way made of metal, which creates a sound that resembles soldiers marching. I think this example can give an overall idea of how the spaces, itinerary, textures, and sounds in a building can become a way to tell a story.
Tuesday, June 30, 2009
Mommy cooked dinner, Father didn't eat.
Little dreamer picks up jumbo crayon
The lost dog found his collar.
Thirty-nine million votes counted in hours.
One Machine, Many Clothes, No Clue
Professional Student, help wanted, parents allowed
The notepad sits, naked, no thoughts.
Blistered Hands, pulling sugar, well crafted.
Seven soldiers ventured out; one returned.
Hungry walked ate pizza five dollars
'Solid Yesterday. Liquid today. Vapour Tomorrow'
Gary lied. Mary died. Sue cried.
Sadness was revealed through the canvas
A mile walk is sweeter together.
Voyage Titanic Unsinkable Fog Iceberg Sunk
He drops back, throw, catch, TOUCHDOWN!!!!
raging inferno,swirling ash, empty graves
The following project structure is intended to provide you with a methodology to be both specific and help you/me track the progress and meet your milestones. Since individual projects vary widely some points might not apply. However, make sure you use it as a roadmap to define/clarify your deliverables and go back to it frequently and methodically.
It has four distinct phases:
This phase helps you understand the big picture and the opportunity to achieve the main goals of this project; its interactive aspect being one of the most important ones.
Develop models, scenarios, analysis and feasibility assessments.
Define the requirements, scope, timeline, budget (your time and resources) and benchmarks for the project.
Interviews, Research and Analysis:
- Potential user interviews
- Art-Technology integration assessment
- Functionality and operating mode
- Understanding of user behaviour
Requirements of Analysis:
- Prioritize and validate requirements based on quality(1), cultural and strategic factors
- Determine success criteria and metrics
- Define a preliminary list of suitable tools.
- Produce a final document with the discovery result.
- Develop a high-level implementation plan.
- Present recommendations from advisers and other parties involved.
During this phase, create the look and feel of the solution. Develop the content requirements, the creative components, the technical design and the information architecture or infrastructure that supports the project.
- Look and feel
- Rounds of Creative
- Content build
- User interaction
- Component diagrams
- Data model
Develop and integrate all the creative, technical and information components. Build a prototype and conduct tests to ensure this is the best solution to your project.
- Creative Brief
- Graphics, 3D video/audio production
- Technical integration
- Solution building
- Test plan documentation
- Component integration
- System testing
- Problem resolution
Demonstrate the solution after all final specifications and testing results.
- Test performance and integration
- Load testing and Quality Control
- Implement promotion/communication strategies
That's all folks!
1-Quality: the true nature of things, the peculiar and essential character
All Illustrations custom made by Rich Powell
Sunday, June 28, 2009
Welcome to this instance of Interactive Storytelling. We will use this blog stream to capture the evolution of our thoughts and perceptions on what Interactivity and Storytelling is.