Friday, February 26, 2010
Wednesday, February 24, 2010
As I am working with arduino MCU's and processing programing language I have decided to utilize these skills in my game design. I plan to have three separate sculptural collages located in various places around Gainesville. These sculpture/collages can be thought of as levels in the game; they will be geolocated with google earth. Game participants will use a an MCU controlled device to locate the hidden sculpture once they are within it's vicinity.
Originally I had planned to use infrared transmitters and receivers to locate the sculpture in the area. After experimenting with this method over the last week I have decided it is undesirable adn have now decided to use a 315 mHz transmitter and receiver to home in on the geolocated sculptures.
Overhead of "Swamp" level
In progress character "Mother turtle".
Monday, February 22, 2010
Check out this actual NASA photo of a plant growing in 3-D found at:
Thursday, February 18, 2010
First, I thought about Marc Prensky's concept of digital natives. Well the natives as Prensky suggested were the young people growing up with the technology whereas the older generations are immigrants. However in this article Miller suggested that game designers were also natives. I find that really interesting as before reading this piece I had never thought of the designers. Well are they natives or did they acquire the citizenship? I still can't decide particularly while I am thinking about one of Anton's post about each player being able to change the gaming experience.Besides one can also refer to open source game that have deviated from the original purpose or design because a native has played and enhanced it. Well for the designers, I will retain the term naturalized citizens.
The second part of my comment establishes a relationship between ethnography and metacognition. Metacognition is the process of thinking about how one thinks. As an ethnographer one is submerged in an experiment to fully understand the underlying process. Miller showed that the experiences of the ethnographer in a gamin environment isn't really easy to seize. I found it particularly difficult to play and to be able to think about the reason or how the play is going on without the thinking process causing interference with the strategy that are being used to succeed in the game. In qualitative research, ethnographers usually have access to tools (video, tape recorder etc.) to keep track of what is happening in the environment they are observing. As a gamer the process appears to be very complex. Well if goal is to only seize a glimpse of the whole experiences it might be feasible. I think that even if the ethnographer uses all the sources mentioned by Miller, there will always be the risk of losing a lot of information (or part of the experience) because gaming is so complex that it requires most of our attention and leave only a little space to metacognition while playing.
P.S. I discovered bejeweled 2 and is addicted to it. It is a basic game and while playing it I realized as simple it might be it requires a lot of concentration. Don't even want to think about other things while playing it. Best scores 35000. If you want to try http://www.popcap.com/games/free/bejeweled2
My puzzling situation is to decide how one wins the game as I don't really want to go for the person that have more assets (money, hospital and saves more lives). Really need to find a way ASAP so any suggestions will be greatly appreciated. I will update soon.
Set up the jenga
Each person writes down a letter. The person with the highest letter starts then turns are taken clockwise.
Give each person two firefighters (red minitiatures)
Other rescuers come while playing from buying or exchanging (free of cost at the discretion of each player)
Extra firefighters 2$
Doctors = 5$
Cook = 1$
To be allowed to play the jenga at any given moment a person needs to have two firefighters by the jenga tower For each block taken successfully there is the right to pick a card that will determine the amount of money raised, the number of people rescued and the number of casualties. . A player can decide to either play own block or other people’s block depending on position in order to keep the tower safe.
If you take another’s player block you obtain the extra block; however you need to pay a fee of 1$ to use it for a house or 2$ for a hospital to the owner of the block. The only time that one doesn’t pay that fee is if all the block used are from the same color thus allowing someone to build a house or an hospital on his own field with someone else’s block. The only drawback is that at the end of the game such a house is considered the original owner’s property. If the jenga tower collapses all players will lose one firefighter but the one responsible for the collapse loses all his firefighters regarding of the number of firefighters in his team. If the tower collapsed while a player was attempting removing another players’ block, as a penalty he needs to give one of his house to the owner of that block.
Each player can only take 2 blocks at a time (per turn). However a player can decide to only try to replace one block. Nevertheless, a player with four firefighters is allowed to try to replace a maximum of 4 blocks. Likewise a player with 6 firefighters is allowed to remove a maximum of 6 blocks etc. There is no limit of the amount of firefighter as soon as one has the money to hire them.
2 blocks is needed to build a house and 3 blocks allow to build a hospital. (Use the dough)
To be allowed to build a house one must at least have a hospital.
To be allowed to build a hospital or a house one must have two engineers available.
People needs food and care or they die.
o 1 cook can provide food for up to 5 people at once. The cook should be used wisely as while he can feed 5 people at once. His stock is gone if used for only one person. If the cook has been used he goes to sleep (lay down) until he is hired by someone else or refueled by paying one dollar.
o Likewise a doctor can only attend 5 patients. Doctor can only begin to provide services if there is a hospital available.
Sunday, February 14, 2010
Hi everyone. Here is where I am going with some of the iconography and overall look of my game. These are my original artworks and I just drew them by hand. I'm having them printed using this cool company that does small batch custom fabric. Next up is making the actual game board!
Thursday, February 11, 2010
The other day I was really surprised by the fact that Window$ 7 Starter Edition does not allow you to change a wallpaper.. You just cannot do this. (I had to try it to let this information go through my mind and be comprehended).
Considering this and the article that Abhishek gave link to (about EA failing to compete with free and/or online games), I believe that a game (or other software) should give a user as much freedom to change it as possible. This is the only way you can compete with free/opensource software. Scripting support should be a must for any type of a game.
Wednesday, February 10, 2010
At this point a document with your findings should be ready to serve as a field guide and a basic prototype is in order so you can test to make sure this is the best solution to your project.
Live your fantasy and blaze your way into the Valhalla of rock in the Legend of Rock. This is the story of Adrian Seltzer, lead guitarist and band leader of Aural Epiphany. The Epiphany, an energetic talented bunch who just graduated from college had been playing together for 7 years, were big on the local music scene in Austin. Opportunity came knocking 6 months ago when Dan Whisterwood, the local talent scout for Monumental Records, sought to sign the band up for a 3 year recording deal. The band worked hard, recorded tracks, spent countless hours and auditions, but when the signing date neared, along came the Gaudy Hillbillies, a rival band from Dallas. The Hillbillies, albeit with a large fan following, were notoriously factious, largely due to the egomaniac frontman Gareth Underspike. With Underspike’s tantrums, the band had been broken and reformed thrice over 5 years. Talented but sycophantic, the ‘Billies are insatiable in their quest for fame and glory. Underspike has used his rich father’s political connections to pressure Monument’s top management into diverting the contract his way. Now, Adrian and the band have one way to wrest the contract back – by squaring off against the ‘Billies in the annual Rock Carnival in New York. But first, the Epiphany must qualify for the competition by winning gigs and ratching up respect. This is where you come in – the fate of the Epiphany now rests in your hands. Would the Epiphany win the contract? Will they outshine the Hillbillies? Will they master the odds and rock the world? Play “Rock Legend” and shape their destiny.
I wish to model this game after JamLegend, an online social musical game, which is the PC equivalent of Guitar Hero. In case you do not mind losing your sleep and potentially suffering in your academic performance in the pursuit of pure musical gaming joy, here is the link.
I am working on creating a scene by scene screenplay presently. I have decided to use flash or 2d graphics. I could think of the following tracks (I could groove to these anytime :)):
- Walk this way - Aerosmith
- The Anthem – Good Charlotte
- Punk rock/Nirvana - The Ramones
- Bad Boy for Loving You – Top Johnny
- We Will Rock You – Queen
- Black Hole Sun – Soundgarden
Suggestions on plot twists/gaming technology/plot twists are greatly appreciated, and possibly rewarded with a starbucks brownie J
Oh Yes, please recommend any rocking tunes you guys like as well ! Thanks
Monday, February 8, 2010
I have always liked things that look homemade. My game will be tactile and colorful. I decided to use felt, thread, and soft components that are not intimidating to work with. I want this game to be able to be played on the floor, by younger children. This will be a unique game, but maybe closer to being a toy. The structure of the game will be modeled after teaching different types of circuits. The goal will be to get them to work.
Sunday, February 7, 2010
I'll try to summarize it here:
a) Players roll a die to see which reverse jenga (unstable) they have to begin the game with.
b) they build their jenga
c) they receive two figurines of firefighters
Under each block their is a random number and a dollar sign. Let's say that one block that is moved have a 5 and $. THat means that you get 50$ and 5 people to take care of. I am still trying to figure out a way to decide if the people are healthy or hurt.
With the money one will be able to hire staff (medical, handy men, engineers). If you don't have the type of human ressources require for a task you can't conduct it. For instance if you don't have engineers you can't rebuild anything...
Does it make sense up to now?
I think I am going for a physical game. I am working on the maquette now and have decide on the representation of my characters and necessities.
Any feedback is greatly appreciated
Saturday, February 6, 2010
Thursday, February 4, 2010
I found this reading to be incredibly one dimensional. The author analyzes the quest structures of World of Warcraft and a MUD called Discworld. She looks at the quest structures of each game and how they fit into previously defined "quest" analysis. She comes to the conclusion that quests are easier to complete in WoW and harder to complete in Discworld because in WoW quests are easier to find and more clearly directed than in discworld. Well, no duh. WoW is a BILLION dollar game with top talent developers working endlessly to ensure a seamless and rewarding experience where as Discworld is a free (i think) text based MUD that has been cobbled together over the course of 17 years. The reading really failed to answer deeper questions like WHY are quests important to games? or why does the idea of taking up some epic quest appeal so deeply to players of games and people in general? What is it about the mythic structure that makes it so enduring?
Wednesday, February 3, 2010
They watched this form of entertainment being created, and in some cases, helped it along.
Sharing this will be great fun!