Thursday, July 29, 2010
This video is about a friend the hip hop artist Lecrae knows that is struggling with many things in life including becoming distant from God, temptations, doubt, and others. The friend is at his breaking point and Lecrae is desperately praying for him.
It turns out he is talking about himself the whole time.
This video shows how tough it can be to be a follower of Jesus. It isn't easy and there are many times when one can reach their breaking point, as I do at times (even though it is worth it). I can't remember if i saw the music video or listened to music first, but I do remember being shocked at the ending as I didn't see it coming. The lyrics were well written and do not give anything away.
"Though married to Theseus, Phaedra fell in love with Hippolytus, Theseus' son born by either Hippolyta, queen of the Amazons, or Antiope, her sister. Euripides placed this story twice on the Athenian stage, of which one version survives. According to some sources, Hippolytus had spurned Aphrodite to remain a steadfast and virginal devotee of Artemis, and Aphrodite made Phaedra fall in love with him as a punishment. He rejected her. Alternatively, Phaedra's nurse told Hippolytus of her love, and he swore he would not reveal her as a source of information. In revenge, Phaedra wrote Theseus a letter that claimed Hippolytus raped her. Theseus believed her and cursed Hippolytus with one of the three curses he had received from Poseidon. As a result, Hippolytus' horses were frightened by a sea monster and dragged their rider to his death. Alternatively, after Phaedra told Theseus that Hippolytus had raped her, Theseus killed his son and Phaedra committed suicide out of guilt for she had not intended for Hippolytus to die. Artemis later told Theseus the truth. In a third version, Phaedra simply told Theseus this and did not kill herself; Dionysus sent a wild bull which terrified Hippolytus' horses."
Nancy Sintra "Phaedra" sits around mostly picking daisies while Lee Hazelwood rides around on a horse in a turtleneck on a beach.
I think that this video is interactive as the viewer need to reconcile what he/she used to listen with the story now being told by the singer (might be my interpretation because of the way I got access to the info)
In this music video it is telling the tale of a King who as been taken out of power and is now on his own and trying to find what to do now. The king as the subject walks through the land that he used to own and has really nothing but a few subjects in the very end. Revolution isn't very good for the king.
ps Yukari took my first choice :)
Dancing has long been forbidden for its subversive effects on the residents and its tendency to lead to illegal magical practices.
This video opens with a shot of a building, a sign identifies it as the Palace of the Dogs. A nurse rolls her cart through the hall, pills and water cups visible. Janelle Monáe dancing in a small room. Black hooded phantoms with mirrors for faces lurk in the hallway, directly referencing Maya Deren's experimental film Meshes of the Afternoon. Monáe then dances with her band. Big boi raps an interlude while frenzied dancing continues. Monáe dances on a table. The mirror faced men enter the room. Monáe disappears through the walls. Mirror faced men follow her. It ends with Monáe back in her room which makes you question whether she had left her room or has in fact been hallucinating the whole experience.
Yeah, now put some voodoo on it.
This video also has several references to magic and voodoo. First their is the opening quote. Then their is the reference to Maya Deren, who is also known for her study of voodoo. Deren published articles on the study of religious possession through dancing and also recorded many rituals.
I chose this video to examine because Janelle Monáe is already making her art with interactive multi-media in mind. I would like to see the idea of game and choice reflected in the idea of ritual and dance. Monae's album references Metropolis - from Wikipedia:
Musical artist Janelle Monáe is in the process of releasing a concept series in four suites: 2007's Metropolis: Suite I (The Chase), 2010's The ArchAndroid (Suites II and III), and the fourth as-yet-unreleased suite. The music is written from the perspective of an android from the year 2719, banished to the present day who becomes a messiah to current-day androids, inspiring them to break their bonds of slavery. The second album especially received wide critical acclaim. Monáe plans a graphic novel and a series of eighteen videos to coincide with the album series.
I tip on alligators and little rattle snakers
But I'm another flavor
Something like a terminator
Ain't no equivocating
I fight for what I believe.
Monday, July 26, 2010
if God is good,
is there evil
in the world,
It seems to make sense that something like this would be in one of the stories. I think everyone, or at least most people, at some point asks this question and I think Cage couldn’t help ponder on this question. When I read this I get the feeling that Sri Ramakrishna may have been trying to be humorous or sarcastic when he answered this very commonly asked question. He probably didn’t know how to answer it as many people don’t today.
The statement seems contradictory because why would a good God allow evil into the world simply just to “thicken the plot”. Perhaps this is where the sarcasm or “humor” may lay but I’m not sure. If his response was true, then it would make one question the love and goodness of God even further. The Bible answers Cage’s question. I will attempt to sum things up.
God, being good, made man also good, without evil. He gave Adam and Eve a choice do good or evil and they disobeyed God and sin entered the world and this is the cause of all the evil that happens (see Genesis 1-3). We, coming from Eve, are all born with a sinful nature and, many times, sin because we want to. There are other things that happen that may not be a result from someone’s actions necessarily but it is ultimately because of sin entering in and corrupting the world.
On top of all this, we have God’s wrath upon us because we are responsible for our sins. So maybe it’s not a question of the one above but instead “why does God, who is just and perfect, allow us to live even though we deserve to die and go to Hell?” Because He loves us.
God provided a way out. He sent His Son, Jesus Christ, to pay the penalty for our sins so we don’t have to, by dying on the cross (see John 3:16). It is a free gift of forgiveness and salvation for all people from all wrongs. Our good works are like filthy rags and we can’t overcome our evil tendencies but through Christ, being God, we can.
If you have questions feel free to ask me or read the Bible starting with one of the four Gospels (Matthew, Mark, Luke, John). Yeah this may seem off topic but it puts the whole thing into perspective.
The stories were read by Cage much faster than what played out in my head. The best example 7:58 - 9:10.
required to come to Juneau
to testify in a trial.
After she had solemnly sworn to tell
the whole truth,
but the truth,
she was asked whether she had been
Once on the boat coming
in the hotel here in Juneau.
Sunday, July 25, 2010
who lived in the
cold it had been
“Not very cold,”
Then she added,
“There were only
or four days
had to stay in bed
to keep warm.”
My favorite is #143. Will the mom figure out why the children are crying? will they question her? Will it be mandatory that she admits that she lied? What will be the consequences of her authority on the children and even their relationship?
When Vera Williams first noticed
that I was interested
in wild mushrooms,
she told her children
not to touch any of them
because they were all
A few days later
she bought a steak
at Martino’s and
decided to serve it
smothered with mushrooms.
started to cook the mushrooms,
all stopped whatever they
were doing and watched
When she served
they all burst into tears.
John Cage was a composer obsessed with time and chance. In spoken format where tempo and elements of indeterminacy could actually play a roll I am sure that the short stories may be an entirely different experience yet I still feel I would find their content lacking in transcendence .
I was initially drawn to this work by John Cage for one blatant reason: he spoke of a young Japanese and I happen to be one myself. But I stuck with it because I was tickled by the thought of someone arranging their own circumstances to get somewhere, because for as long as I recall, it's usually our circumstances that arrange us and not vice-versa, like this story implies. Refreshingly the story ends (at least it did for me) by convincing you that their alternative ideas about you controlling your circumstances is "more fun" and then ending quickly by taking you back to your initial convictions- that you circumstances probably inspire swifter action than your own convictions.
Wednesday, July 21, 2010
Wednesday, July 14, 2010
Researchers at Virginia Polytechnic Institute and State University, or Virginia Tech, have a prototype which they say can bring a car for blind drivers to the market next year.
The car is not self driving The program which would drive the car would be designed to become adept to its surroudnings and would send information back to the car through non visual
There are several programs that are being used with one using gloves that would send vibrations to the hand and would tell the blind driver how to steer and when to steer. Another uses compressed air which would help with navigation.
‘We are exploring areas that once were thought to be untouchable’ stated Dr. Marc Maurer, the director of the National Association of The Blind. ‘This is another example of showing that blind people are moving away from the theory that blind people cannot contribute to society’ exclaimed Maurer. Maurer went on to say that the blind car would be like the Americans landing on the moon.
Tuesday, July 13, 2010
The issues that they are being sued for are on what applications can be installed on the iPhone and iTouch. Plus there exclusive deal with AT&T in the US.
Monday, July 12, 2010
I have been going through Chris Crawford's Interactive Storytelling. I realize that their is now way we can go through the entire book together as a class- we simply do not have time. However, I happen to read exceptionally quickly- this is my only superpower. Chapter Four: Two Cultures, No Hits, No Runs struck a chord with me. Crawford speaks of "cross-disciplinary futility" and I have seen this very complicated issue at work since I came to study at the University of Florida. Crawford made me realize that this issue is not a problem unique to Digital Worlds.To illustrate, Crawford states:
"The Projects students build always fall into two categories: highly creative use of computer imagery and sound with nothing in the way of substantial programming, or a clever new algorithmic technique to do the same stuff fast and with more colors or fewer polygons than anything done before, I have yet to see single project at any of the schools that married creative use of imagery or sound with the creative use of algorithms." (p 76)
Something to think about as we develop our projects. I will say that our class has a significant advantage - we benefit from having our instructors that work in both cultures. Both understand computers and are artists in their own right. But I see the two cultures problem as generally becoming a greater chasm in society as a whole.
Sunday, July 11, 2010
Here I m again, Week 3 and my ideas seem to be floating, swimmng, jumping around crazy in my head and I'm grasping desperately at building a good foundation for my project. Week by week I realize the obstacles that I face in my game- first and foremost with the fiducials. I have someone that is loaning me a PC so I think those problems may be behind me. Now, what are .pat files and how do i convert them so I can save them onto a flashdrive? I've been reading a Video Game Manual and it says that every game has 5 crucial characters. I have a rough idea of how I want my game board to work, but I'm still working out the kinks on what fiducials should do what. I don't want to get to the problem where the player can't progress because it's too difficult. That would be a joke! So mainly Monday: Write storyboard for the game so that all characters correspond with the objective of the game. Tuesday: I need to iron all fiducials patterns and assign the "obstacles" or "blessings" from "the Gods." Wednesday: Test out fiducial pattern Thursday: finish storytelling aspect of the gameboard and ensure that the tale is cohesive as a whole."card decks" for game player "choices." Friday: have final game board to bring in with at least SOME functioning fiducials! Pray for me and wish me luck! I'm diving in head first into all this techno-boogie.
Also, I have been thinking about if there is a way that people who have physical disabilities may be able to experience the story. It may be outside the scope of this project, but I believe it's good to at least consider this.
I have been going through the textbook that Pat recommended: Pause & Effect. It's definitely worth looking at so far at least. It seems to be more design oriented more visual than A Book of Lenses.
Saturday, July 10, 2010
Friday, July 9, 2010
Thursday, July 8, 2010
You may not have realized it, but you have observed, on an almost daily basis, the type of "hologram" that Irvika posted about below.
Wednesday, July 7, 2010
I came across an article promoting a serious game for training employees that appear to be interactive. It requires 9 players...with so many players a lot might be happening. ... You can see the presentation of the game if you follow this link.
"The secret(to doing something unique)is: don't look to other jugglers for inspiration - look everywhere else."
- Jesse Schelle, The Art of Game Design
In the book, this quote is said between two jugglers (one an amateur and another, a dazzling expert), but I thought it was a colorful statement regardless of the context. Because, to us, it's a reminder to look everywhere for inspiration, as well as a guarantee that we'll be seeing little jugglers dance across our imagination for the rest of the day. Cheers! :)
Tuesday, July 6, 2010
Next I am going to build a sort of web/sitemap/blueprint that I can perhaps more clearly explain my idea of intersections. Arturo suggested that maybe I should find another way of deploying this idea. I am definitely open to that. My plan as of now is to start making content in Photoshop, Illustrator, and After Effects so I can experiment with different ways of making it interactive.
My idea is to create an immersive interactive experience centered around learning and exploring about a few of my favorite artists. I would have the user play the role of a young artist and go through the journey of exploration. If the user wanted to they could explore more about the life of the artist if they want.
I would like to have a sort of "chose your own path" DVD menu or other interface. I could also see this project easily translated to a website.
Here's a mockup for my "Multimediafication of Informed Consent Forms". I hope it helps people better understand what I'm trying to do. It still has A TON of edits to go through but I'd love to hear your input.I also have some ideas that are better told then written so I hope I'll get a chance to fill you guys in.
To see more slides, please check out this link. Thanks!
My idea is really just a refined version of a classic that won't necessarily be recognized fully in the span of this summer course but in that I will get all of the ground work laid and have a rough working sample of a story that would be more of a skeleton of the story and idea than a fully fleshed item. When I say this I plan to have the story reasonably constructed in idea in flow with a choice structure and overall plot developed. It might be potentially limited to just the start of a really involved story but enough to have a variety of options. A large item that it would lack would be filmed or animated items. Getting the structure in place would make creating that rather unreasonable in my opinion so a more story boarded example with some sort of motion to the simplest order to show flow would be implemented.
This idea is taking the simple story with questions that change the direction but instead of taking a story and simply applying a question with different sorts of outcomes to an existing story it would be much more integrated. Questions would be worked into dialog and implied by actions of the characters. The answers would be input at times when the viewer thinks there is a question or when indicated by something not necessarily stopping the story in anyway. Another part of this would be the ability for the story to progress even if a choice wasn't made, a sort of default choice for each intersection of the story. Also the ability to collect data on when a testing group tried to answer a question that may not have existed would allow the writer to consider option for fleshing out a choice segment from that point that would still tie into the existing story later on. Its still a lot of idea with just the starts of the mechanisms that would be required to make the idea work let alone all of the story components for a testing item. In the next few days I plan to make the starts of the story's choices and ways to tie things into each other to reduce the sheer amount of directions to plan.
I think that may be enough to start, I'm really going to attempt to get a bit better at summarizing and refining ideas quicker and more efficiently. I do believe that I need to work on my blogging.
Monday, July 5, 2010
Here is a pic of it naked, i still need to make a cool case for it:
The code still needs some fine tuning and I would like it to also play sounds, which shouldn't be hard to incorporate. The best part is that I am finally starting to feel competent with writing the code and wiring the devices. When I started this program in January I had never written a computer program in my life.
Also just recently I have had this idea for a movie or maybe more of a tableaux. I want to create a hyper-linked 3D tableaux of ambient scenes aesthetically composed of a combination of dioramas, collage, and real footage. So when I wasn't obsessing over my twitter breathalyzer I took some time to start putting this together. Here is just an initial low-res mock-up.
Sunday, July 4, 2010
1. interactive (CG) movie - may not do this though do to time constraints
2. a board game or some kind of game in second life (putting in SL suggested by Mr. Arturo)
3. make a story in facebook and have others on friends list contribute to it and see where it goes. kind of like what we did in class but maybe with a specific theme and/or setting. i may most likely use this one. could make this into a group on facebook.
I got inspired by the following sites: