Thursday, July 29, 2010

Lecrae - Praying for You

This video is about a friend the hip hop artist Lecrae knows that is struggling with many things in life including becoming distant from God, temptations, doubt, and others. The friend is at his breaking point and Lecrae is desperately praying for him.

It turns out he is talking about himself the whole time.

This video shows how tough it can be to be a follower of Jesus. It isn't easy and there are many times when one can reach their breaking point, as I do at times (even though it is worth it). I can't remember if i saw the music video or listened to music first, but I do remember being shocked at the ending as I didn't see it coming. The lyrics were well written and do not give anything away.

Sade - No Ordinary Love

Bowie from labyrinth

Some Velvet Morning by Nancy Sinatra and Lee Hazelwood

Some Velvet Morning by Nancy Sinatra and Lee Hazelwood tells the story of Phaedra. Her story according to Wikipedia,

"Though married to Theseus, Phaedra fell in love with Hippolytus, Theseus' son born by either Hippolyta, queen of the Amazons, or Antiope, her sister. Euripides placed this story twice on the Athenian stage, of which one version survives. According to some sources, Hippolytus had spurned Aphrodite to remain a steadfast and virginal devotee of Artemis, and Aphrodite made Phaedra fall in love with him as a punishment. He rejected her. Alternatively, Phaedra's nurse told Hippolytus of her love, and he swore he would not reveal her as a source of information. In revenge, Phaedra wrote Theseus a letter that claimed Hippolytus raped her. Theseus believed her and cursed Hippolytus with one of the three curses he had received from Poseidon. As a result, Hippolytus' horses were frightened by a sea monster and dragged their rider to his death. Alternatively, after Phaedra told Theseus that Hippolytus had raped her, Theseus killed his son and Phaedra committed suicide out of guilt for she had not intended for Hippolytus to die. Artemis later told Theseus the truth. In a third version, Phaedra simply told Theseus this and did not kill herself; Dionysus sent a wild bull which terrified Hippolytus' horses."

Nancy Sintra "Phaedra" sits around mostly picking daisies while Lee Hazelwood rides around on a horse in a turtleneck on a beach.

Toni Braxton - Un-Break My Heart

The song has been played on radio for months before the video was available in Haiti. Thus I went by the lyrics thinking it was about a breakup. From the video I discovered it was more serious than a breakup: it was a final goodbye as the guy got killed.

I think that this video is interactive as the viewer need to reconcile what he/she used to listen with the story now being told by the singer (might be my interpretation because of the way I got access to the info)

Telling the Music Video Story

Click on the blog title above for my favorite music video. Enjoy!

Ps. I've included my analysis with the video link.


Ok GO - this too shall pass

Viva la Vida

In this music video it is telling the tale of a King who as been taken out of power and is now on his own and trying to find what to do now. The king as the subject walks through the land that he used to own and has really nothing but a few subjects in the very end. Revolution isn't very good for the king.

ps Yukari took my first choice :)


Dancing has long been forbidden for its subversive effects on the residents and its tendency to lead to illegal magical practices. 

This video opens with a shot of a building, a sign identifies it as the Palace of the Dogs. A nurse rolls her cart through the hall, pills and water cups visible. Janelle Monáe dancing in a small room. Black hooded phantoms with mirrors for faces lurk in the hallway, directly referencing Maya Deren's experimental film Meshes of the Afternoon. Monáe then dances with her band. Big boi raps an interlude while frenzied dancing continues. Monáe dances on a table. The mirror faced men enter the room. Monáe disappears through the walls. Mirror faced men follow her. It ends with Monáe back in her room which makes you question whether she had left her room or has in fact been hallucinating the whole experience.

Yeah, now put some voodoo on it. 

This video also has several references to magic and voodoo. First their is the opening quote. Then their is the reference to Maya Deren, who is also known for her study of voodoo. Deren published articles on the study of religious possession through dancing and also recorded many rituals.


I chose this video to examine because Janelle Monáe is already making her art with interactive multi-media in mind.  I would like to see the idea of game and choice reflected in the idea of ritual and dance. Monae's album references Metropolis - from Wikipedia:

Musical artist Janelle Monáe is in the process of releasing a concept series in four suites: 2007's Metropolis: Suite I (The Chase), 2010's The ArchAndroid (Suites II and III), and the fourth as-yet-unreleased suite. The music is written from the perspective of an android from the year 2719, banished to the present day who becomes a messiah to current-day androids, inspiring them to break their bonds of slavery. The second album especially received wide critical acclaim. Monáe plans a graphic novel and a series of eighteen videos to coincide with the album series.

I tip on alligators and little rattle snakers
But I'm another flavor
Something like a terminator
Ain't no equivocating
I fight for what I believe.

Dido's Lament
this is just music, but it tells the story of dido- the lover who kills herself because the man of her affections has left her. As Aeneas's ships sail away, Dido commits suicide. Her friends and servants look upon her dying and this song reflects her last moments. Greek is so sweet, aint it.

If you want something a little more light, I think this skit tells a hilarious tale about television acting. It's laughable.

Monday, July 26, 2010

John Cage Indetreminacy 33

I decided to post on Indeterminacy 33:

Sri Ramakrishna

was asked


if God is good,

is there evil
in the world,

he replied,


the plot.”

It seems to make sense that something like this would be in one of the stories. I think everyone, or at least most people, at some point asks this question and I think Cage couldn’t help ponder on this question. When I read this I get the feeling that Sri Ramakrishna may have been trying to be humorous or sarcastic when he answered this very commonly asked question. He probably didn’t know how to answer it as many people don’t today.
The statement seems contradictory because why would a good God allow evil into the world simply just to “thicken the plot”. Perhaps this is where the sarcasm or “humor” may lay but I’m not sure. If his response was true, then it would make one question the love and goodness of God even further. The Bible answers Cage’s question. I will attempt to sum things up.
God, being good, made man also good, without evil. He gave Adam and Eve a choice do good or evil and they disobeyed God and sin entered the world and this is the cause of all the evil that happens (see Genesis 1-3). We, coming from Eve, are all born with a sinful nature and, many times, sin because we want to. There are other things that happen that may not be a result from someone’s actions necessarily but it is ultimately because of sin entering in and corrupting the world.
On top of all this, we have God’s wrath upon us because we are responsible for our sins. So maybe it’s not a question of the one above but instead “why does God, who is just and perfect, allow us to live even though we deserve to die and go to Hell?” Because He loves us.
God provided a way out. He sent His Son, Jesus Christ, to pay the penalty for our sins so we don’t have to, by dying on the cross (see John 3:16). It is a free gift of forgiveness and salvation for all people from all wrongs. Our good works are like filthy rags and we can’t overcome our evil tendencies but through Christ, being God, we can.
If you have questions feel free to ask me or read the Bible starting with one of the four Gospels (Matthew, Mark, Luke, John). Yeah this may seem off topic but it puts the whole thing into perspective.

Think back to the first day of class

You guys remember when we did the Interactive story exercise on the first day of class. I really enjoyed that exercise and I think you guys could do a better job if you actually had time to think- so I figured I would run a little mock exercise. So you guys can play along if you want. Your addition only has to be between 1 and 3 sentences.. I'll start it off.
1) The birds were chirping and the sun was shining on his back. He inhaled a deep long breath and tried to relax as the thoughts raced through his mind......

John Cage Indeterminacy X8

I was amused by this selection for two reasons.
1. It ends rudely.
2. It might contain an historical nugget according to the 12-tone wiki. Schoenberg and his school of four musicians used the twelve tone technique exclusively for twenty years after Schoenberg developed it. This would also be the period John Cage studied under him.

The stories may work best as lyrics for experimental music. I don't remember if this video was shown in class. but here Cage reads the stories and musician David Tudor interacts musically.
The stories were read by Cage much faster than what played out in my head. The best example 7:58 - 9:10.

John Cage 166

Above I have embedded 166, which I believe, while referencing lines, also applies to the layout of many of these small stories. The layout forces you to put more effort into reading the stories and guides you into taking the entire time needed to properly read and experience the story as John Cage wanted you to. By forcing pauses by creating space within the story he forces you to read the story as it is written rather than sprint through it as you would a intellectual text or otherwise. It speaks to me in that some times you just have to do what the situation asks of you and that you must make the most of your experience even if it is practicing doing nothing as is the case with standing in line. To properly enjoy and understand many stories you must be able to recognize the rhythm of the story to get all of the small nuances. John Cage forces these upon you which I think is good practice as well as interesting protection of his ideas to force them to be interpreted as intended.

TRIPPY "little" stories

I read this five to six times, and I was still very confused afterwards. I figured all these stories were written out of some level of deep intoxication or a drug-induced trip. I truly envy Cage. lol. No, but really this stories give a peek into the mind of an obviously wacky man. The capability to fathom so many far-fetched tales in 90 minutes is still a mystery to me, but hey- I can dig it, I guess. The most I can squeeze out of this lemon reading these stories is the effect of actually tripping a little bit. Enjoy!
An Indian woman who lived in the
islands was
required to come to Juneau

to testify in a trial.

After she had solemnly sworn to tell
the truth,
the whole truth,
and nothing
but the truth,

she was asked whether she had been

She said,


Once on the boat coming
and once
in the hotel here in Juneau.
^^^ Is this about sex? Then I get it.

Sunday, July 25, 2010

John Cage: Short Stories

I really wanted to like these mini-short stories, but I have to admit I have heard one liners that have more depth. I couldn't really find a favorite or one that I really liked. Is the spacing and design supposed to mean anything? I didn't think it really added anything to be honest. I attached #92 below.

A woman
who lived in the
was asked
cold it had been
previous winter.

“Not very cold,”
she replied.

Then she added,

“There were only
or four days
when we
had to stay in bed
all day
to keep warm.”

Double sided sord of being a parent

I don't like all of J. Cage stories. Let's see 50% of them made me laugh, the others I am not sure I grasped all the meaning. Some of the stories are life lessons. I am simply impressed by the fact he was able to convey so much in so little space a few words.

My favorite is #143. Will the mom figure out why the children are crying? will they question her? Will it be mandatory that she admits that she lied? What will be the consequences of her authority on the children and even their relationship?

When Vera Williams first noticed
that I was interested
in wild mushrooms,
she told her children
not to touch any of them
because they were all
deadly poisonous.

A few days later
she bought a steak
at Martino’s and
decided to serve it
smothered with mushrooms.

When she
started to cook the mushrooms,
the children
all stopped whatever they
were doing and watched
her attentively.

When she served
they all burst into tears.

The Wacky Mode

I love John Cage's music. His writing,  not so much. Some of these read like unfunny jokes. Others seem like the punch lines have been omitted. They are aping towards a sort of Zen grace but lack the skill necessary to achieve it.  Then again I'm pretty picky and critical of what I read.I like the shorter ones.The best one is: 

Xenia told me once that when she was a child in Alaska, she and her friends had a club and there was only one rule: No silliness.
I am suspicious of people who use their experiences with psychoactive substances as subject matter for their art. I am annoyed by the stereotype of the tortured artist armed with drugs and despair. 

I hate the spacing of the words and lines. It's pretentious. What's worse is others have done it and done it better. Consider the poetry of E.E. Cummings. It does not add anything to the content. It does not give us any insight into the text. Were these not said/told by John Cage they would be indistinguishable from any other college beginning fiction writing workshop. I bet they would get a B. 
I'm all for wacky modes. I love the experimental. The best teacher on this campus is Padgett Powell, probably best known for his novel,  Edisto. Powell is a better storyteller than all of us and I like to think that maybe he taught me something about writing. Powell was a student of Donald Barthelme, one of my personal favorite authors. Barthelme himself is known for his extremely short stories and and other untraditional modes of storytelling. This lead me to a quote by Barthlme as relayed by Powell: 
“We have wacky mode,” Powell remembers Barthelme saying to his class, a writing workshop Powell was taking. “What must wacky mode do?” The students, clueless, stayed quiet. Barthelme said, “Break their hearts.”

That quote has stuck with me.This writing by John Cage failed to break my heart. 

On John Cage and Indeterminacy

The avant-garde composer, John Cage, was many things but a great writer was not one of them. The writings, which were originally read aloud at a certain tempo, do not work in written format. Reading them to yourself is akin to reading sheet music. Some of the stories contained within the writings are mildly amusing, but their often "O Henry" endings, self referent ego stroking, and awkward punchlines keep them from being anything else but journal entries.
John Cage was a composer obsessed with time and chance. In spoken format where tempo and elements of indeterminacy could actually play a roll I am sure that the short stories may be an entirely different experience yet I still feel I would find their content lacking in transcendence .

Arranging my Cirucumstances

I was initially drawn to this work by John Cage for one blatant reason: he spoke of a young Japanese and I happen to be one myself. But I stuck with it because I was tickled by the thought of someone arranging their own circumstances to get somewhere, because for as long as I recall, it's usually our circumstances that arrange us and not vice-versa, like this story implies. Refreshingly the story ends (at least it did for me) by convincing you that their alternative ideas about you controlling your circumstances is "more fun" and then ending quickly by taking you back to your initial convictions- that you circumstances probably inspire swifter action than your own convictions.

Calling all students, calling all students

HEY! what's the name of that guy who made the 90 1 minute stories??? i misplaced my notes and I can't seem to remember his name. Thanx again.

Wednesday, July 21, 2010

Project Screenshots

Originally I was going to do a project involving Facebook but decided against. After considering and praying over it, I decided to make an RPG-like game with interactive elements. The game is being made using RPG Maker XP. I hope to include features such as choosing your own name and class, how you progress through the story and how doing tasks earlier or later affect gameplay and story. Here are some screenshots:

Wednesday, July 14, 2010

Cars for the blinds driven by interaction...

News from

It used to be that blind people were looked at as some of the most handicapped people around. Now comes word that next year will bring forth a car for blind drivers

Researchers at Virginia Polytechnic Institute and State University, or Virginia Tech, have a prototype which they say can bring a car for blind drivers to the market next year.

The car is not self driving The program which would drive the car would be designed to become adept to its surroudnings and would send information back to the car through non visual interfaces

. This information would in turn help steer the car.

There are several programs that are being used with one using gloves that would send vibrations to the hand and would tell the blind driver how to steer and when to steer. Another uses compressed air which would help with navigation.

‘We are exploring areas that once were thought to be untouchable’ stated Dr. Marc Maurer, the director of the National Association of The Blind. ‘This is another example of showing that blind people are moving away from the theory that blind people cannot contribute to society’ exclaimed Maurer. Maurer went on to say that the blind car would be like the Americans landing on the moon.

Tuesday, July 13, 2010

iPhone Class Action Lawsuit

Here is a recent article on the class action lawsuit against Apple:

The issues that they are being sued for are on what applications can be installed on the iPhone and iTouch. Plus there exclusive deal with AT&T in the US.

Monday, July 12, 2010

Two Cultures, Two Worlds

Hi everyone. Apologies for missing class. I have been sick. I hope to make up for it with a few extra blog posts.

I have been going through Chris Crawford's Interactive Storytelling. I realize that their is now way we can go through the entire book together as a class- we simply do not have time.  However, I happen to read exceptionally quickly- this is my only superpower. Chapter Four: Two Cultures, No Hits, No Runs struck a chord with me. Crawford speaks of "cross-disciplinary futility" and I have seen this very complicated issue at work since I came to study at the University of Florida. Crawford made me realize that this issue is not a problem unique to Digital Worlds.To illustrate, Crawford states:

"The Projects students build always fall into two categories: highly creative use of computer imagery and sound with nothing in the way of substantial programming, or a clever new algorithmic technique to do the same stuff fast and with more colors or fewer polygons than anything done before, I have yet to see  single project at any of the schools that married creative use of imagery or sound with the creative use of algorithms." (p 76)

Something to think about as we develop our projects. I will say that our class has a significant advantage - we benefit from having our instructors that work in both cultures. Both understand computers and are artists in their own right. But I see the two cultures problem as generally becoming a greater chasm in society as a whole.


Sunday, July 11, 2010


Here I m again, Week 3 and my ideas seem to be floating, swimmng, jumping around crazy in my head and I'm grasping desperately at building a good foundation for my project. Week by week I realize the obstacles that I face in my game- first and foremost with the fiducials. I have someone that is loaning me a PC so I think those problems may be behind me. Now, what are .pat files and how do i convert them so I can save them onto a flashdrive? I've been reading a Video Game Manual and it says that every game has 5 crucial characters. I have a rough idea of how I want my game board to work, but I'm still working out the kinks on what fiducials should do what. I don't want to get to the problem where the player can't progress because it's too difficult. That would be a joke! So mainly Monday: Write storyboard for the game so that all characters correspond with the objective of the game. Tuesday: I need to iron all fiducials patterns and assign the "obstacles" or "blessings" from "the Gods." Wednesday: Test out fiducial pattern Thursday: finish storytelling aspect of the gameboard and ensure that the tale is cohesive as a whole."card decks" for game player "choices." Friday: have final game board to bring in with at least SOME functioning fiducials! Pray for me and wish me luck! I'm diving in head first into all this techno-boogie.


After several days without success, I finally was able to find a floor plan of Kensington Palace. The plan was in a book published in 1908. I have read part of the book and it seems to be fairly useful. The author describes the restoration of Kensington Palace at the beginning of the 20th century as well as the contents in each room. I'm almost done measuring the rooms, which is going to be useful for putting the environment together. I'm feeling a lot more comfortable with making the interactivity apart the building because I now have something more concrete idea of the spaces.

Also, I have been thinking about if there is a way that people who have physical disabilities may be able to experience the story. It may be outside the scope of this project, but I believe it's good to at least consider this.

I have been going through the textbook that Pat recommended: Pause & Effect. It's definitely worth looking at so far at least. It seems to be more design oriented more visual than A Book of Lenses.

Saturday, July 10, 2010

interactive storytelling in games and experience

I was thinking about how games relate to interactive storytelling and I read in the book that a game designer's goal isn't to make a game but an experience and how they vary with each person. I began to remember when I had been talking with a few of my friends about Mass Effect 1 (slight spoilers ahead). I remember how one said that they had killed one of their teammates where as I later on refrained from doing so. I also recall how my brother had said that he had killed a club owner and later found the new party member who was trying to kill him. I, on the other hand, had found the party member first and when I had gone to confront the club owner, the party member killed the owner on his own. It was definitely interesting to see just how different the story was for each of us. I feel Mass Effect is a really good example of interactive storytelling tied with experience and how story progression can vary from player to player.

Friday, July 9, 2010


I came across this video on youtube, and find the work of this company so cool. The software are free but publishing your work cost money unfortunately. I am posting a video but you can see more of their work if you go to

Thursday, July 8, 2010

Scratch holograms

Detail of "World Brain" by Gabriel Liebermann

You may not have realized it, but you have observed, on an almost daily basis, the type of "hologram" that Irvika posted about below.

Every time you see a polished surface that has suffered some sort of abrasion you will notice that the scratches or even finger markings change as you move because of the incident angle of the light upon that surface. If you do that very methodically, like William J. Beaty does in his video you can achieve some interesting results.

Although not technically a hologram (1947) which reconstructs a 3D image by using laser interference, the one in question is based on diffraction, which is similar to what is currently called "rainbow transmission hologram", commonly used in credit cards, security stickers on products etc. This type does not require lasers to be "reconstructed" and it uses something more akin to the grooves on an old LP vinyl record to reflect images in the plastic substrate according to the surface relief patterns.

One of the first to play with the idea of scratching a polished surface to create the type of "scratchogram" was Gabriel Liebermann, who basically after many trials and errors decided to use a modified "function plotter" to engrave or scratch the surface. Very much in the same way we saw the Lego printer print Hello World today but using a needle instead of a pen!

Like Yukari quoted before:

"The secret(to doing something unique)is: don't look to other jugglers for inspiration - look everywhere else."

Which is similar to what Beaty himself quotes on his site:

"Research is to see what everybody else has seen,
and to think what nobody else has thought."


hand-drawn holograms

We've talked in class about the fiducials. But before them holograms existed. I am posting this as I discovered that they could be drawn by hands to produce 3D images.

Wednesday, July 7, 2010

Interactive game board or a fuzzy concept?

As I am leaning towards a game board that will be interactive, I did research about the idea but surprise the concept appear to be fuzzy. Most game companies appear to think that the interactivity can only be implemented by incorporating a digital component brought by a VHS or a DVD. I don't believe so. The interaction with other players can completely change the course of the game, bringing players to really create their own narratives. Moreover even within a game that one can play by oneself, decision making can have "serious" consequences: lose it or win it. For instance, I like to play spider solitaire on a vista run PC because a game is never lost as I can go over and over trying to find the right move (not feasible on XP environment).

I came across an article promoting a serious game for training employees that appear to be interactive. It requires 9 players...with so many players a lot might be happening. ... You can see the presentation of the game if you follow this link.

Thinking is hard.

I'm trying to put ideas together to develop a project that I can realistically do in 5 weeks.. I'm also going to explore Pd and other data capture software more to get ideas for user interaction.

Here are a couple things I want to pull from.

This is a sort of interactive poetry game I found on the experimental gameplay blog.
I liked the way actions were represented with the text. I want to incorporate something similar possibly using something other than mouse clicking as input to change paths.

A game I enjoyed as a kid was a Super nintendo game by Enix called EVO. The gameplay was extremely simple, background designs were basic. What made it unique for the time is that you could change your creatures morphology in parts. The characteristics you chose and not only determined how you played but what story paths you were allowed to go.

How would any of this affect my project? I guess it would be a focus on a single character, whose color, size, etc you could change with a input. Maybe sound, touch , temperature etc. Then give each possible combination a defined path with some turns, essentially a very short standard game.

Quote of the Day

"The secret(to doing something unique)is: don't look to other jugglers for inspiration - look everywhere else."

- Jesse Schelle, The Art of Game Design

In the book, this quote is said between two jugglers (one an amateur and another, a dazzling expert), but I thought it was a colorful statement regardless of the context. Because, to us, it's a reminder to look everywhere for inspiration, as well as a guarantee that we'll be seeing little jugglers dance across our imagination for the rest of the day. Cheers! :)

Tuesday, July 6, 2010

project aesthetics

Overall aesthetics are something I think about a lot. I think having an cohesive look to a project helps keep it immersive. On the left is one of my favorite artists, Yayoi Kusama. I thought it would be good to include a picture of her not only because I want to include her in my piece but also because her work is always recognizable as hers. I would say that this is true of other artists I want to mention, from Maya Deren to Frida Kahlo.

This is one of my painted backgrounds that I would like to incorporate in this piece. I like nonlinear, sort of free associative narratives and I like the idea of creating a video to that looks like it is floating through space.

Next I am going to build a sort of web/sitemap/blueprint that I can perhaps more clearly explain my idea of intersections. Arturo suggested that maybe I should find another way of deploying this idea. I am definitely open to that. My plan as of now is to start making content in Photoshop, Illustrator, and After Effects so I can experiment with different ways of making it interactive.


Last semester I learned about the filmmaker Maya Deren, an early experimental filmmaker. Elaine and I even created our own piece altering some of Deren's film and adding our own artwork. I would like to continue this collage approach to working in this class by expanding the idea and making it interactive.

My idea is to create an immersive interactive experience centered around learning and exploring about a few of my favorite artists. I would have the user play the role of a young artist and go through the journey of exploration. If the user wanted to they could explore more about the life of the artist if they want.

I would like to have a sort of "chose your own path" DVD menu or other interface. I could also see this project easily translated to a website.

Electronic Informed Consent for Research: Mockup

Here's a mockup for my "Multimediafication of Informed Consent Forms". I hope it helps people better understand what I'm trying to do. It still has A TON of edits to go through but I'd love to hear your input.I also have some ideas that are better told then written so I hope I'll get a chance to fill you guys in.

To see more slides, please check out this link. Thanks!

Pd Experimentation and Project Direction

I've been trying out Pd a bit and its looking quite interesting though a bit difficult to really get started. Part of the difficulty in getting started is related to the fact that the help browser on my desktop (my primary computer) is functioning at the level of zero (the example are failing to open unlike my laptop). I am attempting to make a method of video playback via paths and time code references for input options to create a very molded playback device ready for choice response but with out a help browser if i want and example I have to open it the old fashion way. Overall I think it is moving slow but in a direction.

My idea is really just a refined version of a classic that won't necessarily be recognized fully in the span of this summer course but in that I will get all of the ground work laid and have a rough working sample of a story that would be more of a skeleton of the story and idea than a fully fleshed item. When I say this I plan to have the story reasonably constructed in idea in flow with a choice structure and overall plot developed. It might be potentially limited to just the start of a really involved story but enough to have a variety of options. A large item that it would lack would be filmed or animated items. Getting the structure in place would make creating that rather unreasonable in my opinion so a more story boarded example with some sort of motion to the simplest order to show flow would be implemented.

This idea is taking the simple story with questions that change the direction but instead of taking a story and simply applying a question with different sorts of outcomes to an existing story it would be much more integrated. Questions would be worked into dialog and implied by actions of the characters. The answers would be input at times when the viewer thinks there is a question or when indicated by something not necessarily stopping the story in anyway. Another part of this would be the ability for the story to progress even if a choice wasn't made, a sort of default choice for each intersection of the story. Also the ability to collect data on when a testing group tried to answer a question that may not have existed would allow the writer to consider option for fleshing out a choice segment from that point that would still tie into the existing story later on. Its still a lot of idea with just the starts of the mechanisms that would be required to make the idea work let alone all of the story components for a testing item. In the next few days I plan to make the starts of the story's choices and ways to tie things into each other to reduce the sheer amount of directions to plan.

I think that may be enough to start, I'm really going to attempt to get a bit better at summarizing and refining ideas quicker and more efficiently. I do believe that I need to work on my blogging.

Monday, July 5, 2010

Most productive weekend ever!

Hey everyone I hope you all had a fun and productive fourth of July weekend. I know I did! I just wanted to share some of my progress here on the blog. For a while I have wanted to continue my series of digital artifacts by making a device that when blown into sends messages to twitter based on your blood alcohol content, like some sort of digital web2.0 party horn. I got the necessary parts for it on Thursday and began working on it on Friday. I had initially thought it would take the course of the semester to complete, but once I started I got obsessed! I finally got the entire thing working, sensor, twitter, bluetooth, and all, yesterday. The best part was testing it on my drunk friends celebrating the 4th!

Here is a pic of it naked, i still need to make a cool case for it:

The code still needs some fine tuning and I would like it to also play sounds, which shouldn't be hard to incorporate. The best part is that I am finally starting to feel competent with writing the code and wiring the devices. When I started this program in January I had never written a computer program in my life.

Also just recently I have had this idea for a movie or maybe more of a tableaux. I want to create a hyper-linked 3D tableaux of ambient scenes aesthetically composed of a combination of dioramas, collage, and real footage. So when I wasn't obsessing over my twitter breathalyzer I took some time to start putting this together. Here is just an initial low-res mock-up.

Question about fiducials....

For some strange reason, I haven't been able to open up the ARToolkit for the fiducial program. Is it because the program isn't compatible with my computer? I have a Mac, I don't really understand why it's not working. Someone Please help.....

Mad Libs

As I was reading through the blog and thinking about interactive storytelling, I thought of Mad libs. I'm not sure if anyone else played when they were children, so I an included an example below. Mad libs isn't a high tech game, but it allows the user to choose the direction of the story by placing the word within the blank. It might be interesting to see what different people come up with using this example. I'm going to post my version using this example in the comments section and encourage anyone else to do so as well.

Sunday, July 4, 2010

Ideas for project so far

Project ideas i have:

1. interactive (CG) movie - may not do this though do to time constraints
2. a board game or some kind of game in second life (putting in SL suggested by Mr. Arturo)
3. make a story in facebook and have others on friends list contribute to it and see where it goes. kind of like what we did in class but maybe with a specific theme and/or setting. i may most likely use this one. could make this into a group on facebook.

Recycle city

Recycling is a global issue! The goal of my project will be to teach people about how to recycle. I am thinking of a game board with some magnets that will allow people to learn about how to sort garbages. The principle will be really simple and based on some physics' principles as one little tool (magnetic) will allow sorting to be done (opposite poles attrack whereas like poles repel and some elements don't react to magnets) And depending on how fast you can sort (recyclable and non recyclable items) and how much you are able to recycle, you will get a different outcome. Of course I will simply focus on the design phase. So maybe a counter and a scale could be integrated into the game board. Well I could have gone with a computer game or a phone apps but I think many places in the world still don't have access to technology whereas they are in need to learn things interactively.

I got inspired by the following sites:

alternative reality gaming

The first idea I had for this class was to create some sort of alternate reality game.  An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. Alternate reality games are now most commonly done as marketing for video games and movies. The Game is a movie worth watching if you haven't seen it yet. 

Kensington Palace Interactive Story

I hope everyone is having a good 4th of July. I just wanted to give a little insight on what Kensington Palace has for their current interactive story. They have set it up to tell the stories of the seven princesses that once lived in the palace (Princess Dianna, Princess Margaret, Princess Victoria, Princess Anne, Princess Mary, Princess Caroline, and Princess Charlotte). The palace's current interior looks like a kids arts and craft project exploded everywhere. This was all done to create an interactive story, but I personally felt they didn't really get the stories across as well as I believe they could have. The Historic Royal Palaces (HRP) is in charge of maintaining Kensington Palace as well as several other palaces and the Tower of London. HRP refer to Kensington being a place of hidden stories. They describe their new experience as..."At the heart of the Enchanted Palace journey is a quest for the seven princesses who once lived here. Their lives have been re-imagined as installations offering a fascinating interpretation of the palace’s hidden stories. The rebellious princess who ran from an arranged marriage into the arms of love. Sad queens who bore the pain and sadness of lost babies. The young heir to the throne who escaped the controlling grasp of her overprotective mother." I'm planning to have my collage posted tomorrow. I want to have all my project ideas finalized early next week, so I can start putting everything together.