Sunday, October 31, 2010
Natalie Jeremijenko talks about how environmental changes are degrading our way of life. Increasing health problems, spawned by environmental factors, can also be seen in the animals who co-inhabit our space. Her innovative art and engineering projects make it possible to interact with and study our animal neighbors to gain insight into how our lives are shaped by the environment. This talk gives a really new and interesting take on interactivity, and shows how interactivity can be used to understand the world in which we live. In class, we talk about how interactivity can be "fun" and "engaging," but we shy away from the role of interactivity in education and research.
Here is a screenshot of a Tadpole Walker, which is part of her experiment on water quality, to further entice you to watch it instead of Family Guy in your free time:
Saturday, October 30, 2010
Dude, what the heck??? Give us a freaking warning if you're going to show up in a phenomenal professional quality wolf-man costume. Apparently he spent 3 months and $300 making this last year. Honestly, I would have whimpered my way through Ringu for a shot at that $50 if I knew this guy would be my competition on game night.
On the awesome side, I got to experience some terrifying music, scary jumping corpses, and exploding zombies on a 20-ft tall screen. My head feathers kept getting tangled in doorway spiderwebs, but the rest of the decorations (bloody handprints, mood (of terror) lighting, arcane symbols, etc.) were pretty cool. Also, possessed Yorkie:
Now that is snazzy.
Thursday, October 28, 2010
Tuesday, October 26, 2010
Basically, the comments say it all. When I first heard about it I was confused, amused, disgusted, intrigued, etc... I mean, who hasn't played a game where you, in a way, stalk people? If you've played multiple video games, you've more than likely played one where you essentially stalk an enemy before getting right up behind them to kill them. This game just really brings the genre back to the origins of the word's interpretation. you're a perverted stalker and your goal is... well I don't really know what your goal is. If you figure it out, let me know. Until then, I just thought this would be blog worthy... we'll see.
It's a pretty cool site, and instead of just being like "oh, this is how you use After Effects," they actually show you how to do certain effects. All of their tutorials are separated so that you can even look for the one you want and work alongside the video they provide. It is absolutely free, and it is highly useful if you are unsure of how to do those things on After Effects. It's a pretty fun/nifty little site, so go ahead and check it out. You will get far more out of actually going there than my talking about it.
Sunday, October 24, 2010
I heard about Google TV about a year or so ago, but I didn't think it would come to fruition as soon as it has. Yesterday while I was in Best Buy, I saw they started carrying the first ever Google TV, made by Sony.
"TV, apps, search, and the web...together at last. Your TV just got smarter."
You can take the quick tour on their site: http://www.google.com/tv/ ,but the jist of it, is that everything is now "OnDemand" per se. They say "Type in what you want to watch, and we'll find it for you. Google TV lets you seamlessly search all of the content on your TV, the web, and apps – then access it with a single click. You can also easily switch between TV and the web without having to change inputs on your television."
It's different than your typical TV with apps that have come out in the last couple of years though, because it's more about the instant TV content, as well as the movies and such. No more rearranging your life to catch shows when they are scheduled to be on and searching through 500+ channels, no more paying for DVR, it is all at your finger tips, and of course apps and the web, which is always nice to have around...
Thursday, October 21, 2010
I suggest to make a profile in the Adobe discussion forum because it has helped me in more than several times.
Wednesday, October 20, 2010
So, after the course of two days with a lot of excitement and motivation, I was able to produce this:
TL;DR - I made a video game on MMF2. Check out the results. I must say I am quite pleased with it. Also tell me if you beat it. It's basically just one boss battle that's actually pretty hard.
The controls are your arrow keys. Shift is to jump. A is for regular fire. S is your special attack (Use this sparingly as you lose life for using it). Other than that, please give me feedback if you can. This will be the program we will be using for our group project (Arcane Erudition). Thanks!
Tuesday, October 19, 2010
"'Like' my status and I'll tell you: 1. something I'velearned about you while looking at your wall for 13 seconds. 2. the coloryou remind me of. 3. my first memory of you. 4. the animal you remind meof. 5. ask something I've always wondered about you. 6. my favoritething about you. 7. give you a weird nickname. 8. whats on my shirt right now. 9. challenge you to post this in 18 minutes"
Needless to say... I "liked" the status. What can I say? Curiosity got the best of me, as it will with a lot of people. But I couldn't help but think that this was resembling something I've seen before, namely the chain e-mails we all remember getting way back when. Who knows, some of you may still get them from time to time. Anyway, I just thought about those chain e-mails and how I never realized that those were one of the first forms of interaction on the web that I've ever had, and waddaya know, they're still around. And hey, waddaya know, they still work. It's just a matter of changing how you use them.
Monday, October 18, 2010
Professor commented that he disliked the phrase that nothing is new under the sun or any saying to that degree.
In class we have commented that the ideas of interactive are not new and we are just building on ideas that were there in the past.
Everything is based on some idea that someone has already had. It doesn't devalue anything it just means it is not as original as we think.
Romeo and Juliet was based off Triston & Isolde and that was based on another story and so on and so on. Avatar was a Dancing with Wolves type story that is all like Pocahontas. Andy Warhol did not come up with a Campbell soup can for his art.
The great thing about human creativity is our ability to take something that is already there and think of a new perspective to view it with. The ideas may not be original but the perspective are.
That is what make us awesome sauce.
Saturday, October 16, 2010
Thursday, October 14, 2010
I recently found this site called no-place.org. It was created by a friend, and professor here at the UF art school, Jack Stenner. It is a house he owned and due to the market, is in foreclosure. He has rigged it up and created a program where you go to the site, download the program, and can virtually inhabit and interact with certain things in the house, that are then controlled in real time in the actual house. Interactivity was obviously on his mind...
You can check out the house and get the program at this site: www.no-place.org
Here is his description:
Open House is a new computer application and installation by Jack Stenner and Patrick LeMieux which allows virtual guests from around the world to remotely control physical aspects of a "distressed" house in Gainesville, FL. The house at 1617 NW 12 Rd. is currently abandoned and in financial limbo due to the US housing collapse. Virtual markets transformed this otherwise livable property into a ghost house. Now Open House allows individuals to repopulate this disenfranchised space and assume the role of virtual squatters–opening the doors, flickering the lights, rattling the shutters, and remotely occupying the abandoned property. Live video feedback integrates real-time physical effects with one's virtual actions and multiplayer functionality allows for many people to live in the house at once. Simply download and run the application, so, you too can manipulate that sacred icon, the American home.
So let's talk about the group work... I find that it is getting harder and harder to make time to work on dialogue through studying and what not for all of my other classes, however I have found that the ideas tend to bubble and build subconsciously, making for more fun, interactive ways for the character to die.
As you can tell this is just a blurby kinda thing... for the last bit of this post I'm gonna advertise. I'm hosting a Zoolander style walk-off. The interactive part about this is that we will be posting the pictures of the walk-off and judging them after, determining winners for best original look and best imitation look. We will also be selling prints afterward, so it should be a lot of fun. Everyone should come out and bring their friends. If you would like to know more, feel free to find me on facebook (Brett Pokorny) and message me about it, or find me in class and I'll give you a flier if I have one.
Wednesday, October 13, 2010
So, I rented the movie called Babies last week, and the stories of the babies astonished me. The 4 babies are from Japan, Africa, San Francisco, and Mongolia. It showed these 4 babies from newborn to 1 year old. I didn't particularly have a favorite baby, because they were all so adorable! This movie also portrayed how mothers raised their babies in other countries. In comparison to America, the babies were all raised differently, from a pauper family to a country full of technology. However, this movie isn't like everyday movies where there are actual dialogues of people. Instead, the dialogues were focused on the babies, with adults talking in the background. In addition, I also viewed the bonus content of the movie, and it turns out the director, Thomas Balmes, devoted most of his time, effort, and money into making this movie. For this reason, Thomas became my role model because he created a movie that helps us in understanding how babies are raised in other countries. After watching this movie, I'm looking at babies in a totally different view. It had a dazzling array of colors and music that added to the effects of the babies' stories. Also, this movie made me realize how much parents go through in order to raise their baby properly. It also made me realize how much we have grown up since that age. If you guys visit Blockbuster or Redbox, Babies is a great movie to rent.
Tuesday, October 12, 2010
One of the other things it made me think of was the fact that I actually have owned a few games that allowed you to record your gameplay right onto the memory card (ps2). They stopped doing this rather early for a pretty good reason. While it was cool, it just wasn't practical. For one thing, you couldn't do anything with the recording unless you taped it from a VCR when playing it back. For another, the video files were HUGE. They took up the majority of the memory card, and nobody feels like buying. New one when you can just delete the big video.
The last thing that wegame reminded me of was QuickTime. Correct me if I'm wrong (it could be another one of those softwares that comes free with a mac), but QuickTime now allows you to capture any portion of th screen and record it, including audio if you want. It will record anything you want it to. And it will record ANYthin in that portion of the screen, including your mouse. I think it'll also record certain windows on your Internet browser if you want it to as well. This is going above and beyond most of those screen video-capturing softwares you can find online, mainly because you can do the same thing and more, but foe free as opposed to for a fee that covers a subscription for the software. Anyway, there's my two cents for the day.
Monday, October 11, 2010
Thursday, October 7, 2010
Dark Play was one of the most interactive plays I've every watched. The story of Dark Play teaches us about the dangers of Internet chat rooms if one is not very careful. According to Prof Pat, Dark Play uses an interactive storytelling tool called isadora, a graphic programming environment that provides interactive control for digital videos. My favorite parts of the play are the different interactions between the actors and digital media and the ways the actors presented themselves.
First of all, the actors presented themselves in a way where we feel like a part of the story. For example, one of the characters, Mrs. Spiegel, begins to tell the audience/class:
"The best theater takes the audience on a journey into the deepest, most dangerous regions of the human soul. At the end of the journey, the audience has faced that darkness, that danger and can see the darkness and danger lurking in their own souls and actively take steps to change it."
At first, I didn't quite understand her statement. However, later in the play, I figured out that the "danger" stuff she was talking about was true to both the story and in real life. Many of us don't consider the dangers of instant messaging chat rooms, and by watching this play, we are more aware of what can happen in reality.
In addition, Dark Play had a lot of important monologues by the main character, Nick. These monologues provided multiple tangents to the story, making the audience wonder what would happen if the characters chose one choice or another. An important monologue of the play was when Nick continually inquires: "do I tell her the truth or do I do what I do so well? Make shit up," leading him to keep on stating "The question, the choice!" To me, the reason to why this quote was important because it leaves the audience wondering whether Nick should tell his girlfriend the truth that he was involved in cyber sex or if he should just lie and "make shit up." This kind of monologue gives us the idea for our stories in the future: That we should have a main statement that involves two important tangents to the story.
Most importantly, I liked how the story interacted with the different digital images and media. Unlike traditional plays, Dark Play portrays the settings as well as most of the characters' stories by the use of various digital images and movements. It's pretty cool, because it reminded me of how Internet users design their stories on YouTube, Photoshop, and other digital elements we use in our group projects. The correlation of digital images in the story also added color to the play, as well as give the audience ideas of how each of the settings looked like rather then having to imagine the settings.
All in all, Dark Play is the most unique, creative play that I've ever seen. I hope that in the future we will make more theatrical plays by correlating digital media with different stories. I believe that digital media will continue to create more interactive plays, as well as allow us to even participate in creating digital media for that specific play. As far as plays here in UF, Dark Play is a play that every student and faculty member can truly enjoy and participate in.
Another fun, free app I got was "POW.". POW is an app that allows you to punch the air and get those sound effects you hear in old movies and tv shows whenever someone got hit. You can only imagine how much time I spent punching the air, trying to get the achievements. Needless to say, these apps make use of the fairly new motion features of smartphones. Innovation is at an all-time high. The market for these thing is booming. My question for you is... How fast can you punch?
Wednesday, October 6, 2010
Brought up in class, Tim Berners-Lee is a British Engineer and a computer scientist and a MIT professor. He was credited with finding the World Wide Web, a system of hyperlinked documents via the Internet. The discussion in class about Tim Berners-Lee reminded me about the evolution of computer technology I've learned in Ben DeVane's class. It's amazing how much has changed ever since the typewriter was invented. Back then, we had to redo a whole paper if we made a simple mistake on a typewriter. Nowadyas, we see ourselves in a digital revolution, a revolution that keeps global community together, and making it convenient to retrieve information. Blogs, arts, images, Facebook, and other web technologies of the World Wide Web allows us to share our identities with others, creating an impact on our global communties.
Tuesday, October 5, 2010
Does that make me smart?
I can sing "Wild Wild West"
Clearly Will Smith's best
I know all the boss weaknesses in Mega Man X
Can't say the same for the games that came next
I'll never forget my birthday,
same month we barbecue on the four
though I'll probably be checking Facebook,
when it comes time for yours
Hadouken? Come now, dearest
Even Granny knows that's quarter-circle fierce
The scent of a farm and fresh baby powder
And a heaping bowl of mom's delicious clam chowder
Cowabunga! Kamehameha! YABBA DABBA DOOO!!!
Banana-slamma! One more thing... I'llbringitrightback-thankyou!
I know tons of stuff
memorable faces and places
But sometimes I forget
how to tie my shoelaces
In class today we've learned that images are very important in narratives. Images show different perspectives of different cultural customs and stories. They help us in answering questions about how we should create and tell our stories. For example, Pat provided an example in class about a guy named Jacques Lacan, a French psychoanalyst and psychiatrist who made prominent contributions to psychology. According to Prof Pat and Wikipedia, Lacan provided the idea of the "Gaze," a psychoanalytical term that describes a condition where the mature autonomous subject observes "the observation of himself" in a mirror." This relates to culture because the "Gaze" allows the viewer to relate their identities into a specific object and/or art. Prof Pat also said that we are responsible for what we make, whether its something simple or complex. We learn by watching a variety of "digital images" rather than just learning from one thing.
Okay, so just being the logical person I am, I decided to make my title a little less catchy, and a little more realistic, but that's not really the point.
least about what people thought of me. Weird timing, I know, but you should've seen me (I'll post a picture of crazy me and friends from middle school). I was weird, crazy, loud, and had fun. And what's more fun than music? I mean, it enhances just about any situation. Hits you in the heart (aka Brain).
I mean, think back to a few movies. Ever seen one where you're thinking, "Wow, I have to check out this soundtrack!"...? Yes well, that's because the person that picks the music did an excellent job finding music that set the right emotions going for the right scene. But this also isn't the point.
So yea, whenever I hear a song that I haven't listened to in a while, it whooshes me back to the times I did listen to said song (kind of how whenever I switch back to a shampooI formerly used, it reminds me of those times... anyone else ever experience that?). And probably the most vivid memories are those from middle school. So naturally, I know every Blink 182, Sum 41, and Yellowcard song known to man. Okay, maybe not so extreme. But I do remember their really awesome ones. And thats what I know by "heart." Among quite a few others things, but this is the most vivid.
Guile wears reflective aviators just so you can watch yourself cry.Also, Megaman is just so small and fast it's hard to avoid his constant fire. I have his low kick to dash to beam combo down to a science. Between these two I barely use my third character. Guile takes care of Megaman as if he were his son. I actually just took a break to play because I got very excited writing about it, just now. Once you have the combos to heart you can make an unstoppable team. So memorize by heart those combos and you will be a successful MvC2 player or just main the three cheapest characters in the game..... then you'll be considered really "good."
Until next time friends!