Sunday, October 31, 2010

Interactivity and Nature

Science and Art Talk

Natalie Jeremijenko talks about how environmental changes are degrading our way of life. Increasing health problems, spawned by environmental factors, can also be seen in the animals who co-inhabit our space. Her innovative art and engineering projects make it possible to interact with and study our animal neighbors to gain insight into how our lives are shaped by the environment. This talk gives a really new and interesting take on interactivity, and shows how interactivity can be used to understand the world in which we live. In class, we talk about how interactivity can be "fun" and "engaging," but we shy away from the role of interactivity in education and research.





Here is a screenshot of a Tadpole Walker, which is part of her experiment on water quality, to further entice you to watch it instead of Family Guy in your free time:

Saturday, October 30, 2010

Left for Dead in the House of Horror

I was terrified by the English version of The Ring, so I decided to avoid the scarier original movie (Ringu) and attend the Left for Dead game night. Also, there was a costume contest with a $50 prize. Two of my buddies and I decided to aim for said prize, with the caveat that whoever won would treat the other two to delicious Ben and Jerry's ice cream and keep the rest to themselves. So! My friends ninja-fied themselves while I put the finishing feathers on my Poe's Raven outfit. When we arrived I scanned the room: a guy with black paint around his eyes with a black pile of fur by his feet, Wes in a snazzy Peter Parker/Spiderman outfit, and Link from Legend of Zelda. There were three of us and three of them: the possibility of delicious ice-cream in my immediate future seemed high. We nibbled on tortilla chips and watched people demolish zombies for a bit, then perked up our ears as the MC stepped up to announce the costume results. However, the guy with the black paint around his eyes stepped into his pile of fur and transformed... into this.

Dude, what the heck??? Give us a freaking warning if you're going to show up in a phenomenal professional quality wolf-man costume. Apparently he spent 3 months and $300 making this last year. Honestly, I would have whimpered my way through Ringu for a shot at that $50 if I knew this guy would be my competition on game night.

On the awesome side, I got to experience some terrifying music, scary jumping corpses, and exploding zombies on a 20-ft tall screen. My head feathers kept getting tangled in doorway spiderwebs, but the rest of the decorations (bloody handprints, mood (of terror) lighting, arcane symbols, etc.) were pretty cool. Also, possessed Yorkie:

Now that is snazzy.

Thursday, October 28, 2010

House of Horror: Ringu Movie

The House of Horror event was pretty interesting... and SCARY! The movie that they showed at the event was the original version of Ring, called Ringu. Unlike the new version, this version was in Japanese instead. Even though it was a foreign film, the scenes and actors were incredible! There were a couple of parts that made the film so scary. For one thing, someone dressed as the girl coming out of the TV. This person just stood behind us staring at the screen during the part where the girl came out of the TV killing the guy. I am telling you, it was so freaky that I actually felt like I was part of the movie! Also, the other scary part took place when the child of the main character was watching the strange video. This part had the most eerie sound effects I have ever heard of from a foreign film. This part was so freaky that someone in the audience actually screamed! I almost screamed myself!

Tuesday, October 26, 2010

Stalkers

So there is this game that was released in Japan a while ago...  I know, I don't need to say much more than that, but here's the deal with this game:  The game is about a stalker.  You are a stalker, and you stalk women.  It has been described as being like Tom Clancy's Splinter Cell, except... you're a stalker.  It's got several names, one of which is Hunter.  If you want to download it (don't ask me why you would, but if you do) it's called Biko 3.  Here's the trailer:

http://www.gametrailers.com/user-movie/stalking-game-sick/164060

Basically, the comments say it all.  When I first heard about it I was confused, amused, disgusted, intrigued, etc...  I mean, who hasn't played a game where you, in a way, stalk people?  If you've played multiple video games, you've more than likely played one where you essentially stalk an enemy before getting right up behind them to kill them.  This game just really brings the genre back to the origins of the word's interpretation.  you're a perverted stalker and your goal is... well I don't really know what your goal is.  If you figure it out, let me know.  Until then, I just thought this would be blog worthy... we'll see.

After Effects

So if you think the After Effects tutorial in class today was a little quick, or you didn't get something, you should check out is Video copilot:  http://www.videocopilot.net/tutorials/

It's a pretty cool site, and instead of just being like "oh, this is how you use After Effects," they actually show you how to do certain effects.  All of their tutorials are separated so that you can even look for the one you want and work alongside the video they provide.  It is absolutely free, and it is highly useful if you are unsure of how to do those things on After Effects.  It's a pretty fun/nifty little site, so go ahead and check it out.  You will get far more out of actually going there than my talking about it.

It's a walk-off!

So I don't know how many of you knew about the walk-off yesterday, or how many of you watched the news last night, but I was on the 6 and 11 o'clock news for the Zoolander style walk-off that I held with a friend.  Basically we stood out in the plaza of the Americas with a rather large backdrop for people to walk up to, then pose for two cameras, giving both an original and imitation Zoolander "look."  It was pretty fun, and we ended up getting 28 people to participate.  There was one obvious winner, as he pulled off a Hansel and yanked his underwear from his pants.  I think the best part of the whole thing, though, was that we ended up on the news.  I was pleasantly surprised when they said my name right at 6, and then was thoroughly amused at 11 when they pronounced it "Porn-uh-key."  Anyway, the walk-off got a better turnout than we had thought it would.  Hopefully we'll be having some more of these in the near future.  I'll keep you updated.

Sunday, October 24, 2010

GoogleTV!


I heard about Google TV about a year or so ago, but I didn't think it would come to fruition as soon as it has. Yesterday while I was in Best Buy, I saw they started carrying the first ever Google TV, made by Sony.

"TV, apps, search, and the web...together at last. Your TV just got smarter."

You can take the quick tour on their site: http://www.google.com/tv/ ,but the jist of it, is that everything is now "OnDemand" per se. They say "Type in what you want to watch, and we'll find it for you. Google TV lets you seamlessly search all of the content on your TV, the web, and apps – then access it with a single click. You can also easily switch between TV and the web without having to change inputs on your television."

It's different than your typical TV with apps that have come out in the last couple of years though, because it's more about the instant TV content, as well as the movies and such. No more rearranging your life to catch shows when they are scheduled to be on and searching through 500+ channels, no more paying for DVR, it is all at your finger tips, and of course apps and the web, which is always nice to have around...

Thursday, October 21, 2010

Online Video Converter

This is a free YouTube video converter that you don't have to download.You can get the video or just the audio from the video and it gives you different formats to choose from. It doesn't work on Vevo videos or certain other videos. Side note: It's great for getting videos on your iPod.

http://www.onlinevideoconverter.com/

Craigslist TV

A new kind of "interactive"?, user-collaborative visual media? A friend introduced me to "Craiglist TV" this week. Users of Craigslist could opt in to having their stories documented by one third party production company. Brownstown Entertainment then goes out and films a short documentary about the antics of real people doing (often) un-ordinary things! The two movies I watched were short films about a "Ninja for Hire" and Superheros who are trying to get their rights back. All vids have the same intro material and a similar format. Very interesting form of entertainment and narrative!

After Effects 3rd prty plugins and templates

Here are a few links I use to down 3rd party plug ins and scene templates. Beware, some links require a 64 bit operating system.

I suggest to make a profile in the Adobe discussion forum because it has helped me in more than several times.

http://www.adobe.com/products/plugins/aftereffects/


http://www.adobe.com/cfusion/exchange/index.cfm?from=1&o=desc&cat=235&event=productHome&s=5&l=-1&exc=21

Techniques of Videomaking

So, in class we are discussing different techniques of video making. We're including 3D graphics from video games, live action film, using Second Life as scenes... But has anyone considered stop motion? In case you don't know what that is here is an excellent example (this is one of my favorite music videos of all time):


If you couldn't figure it out yourself, stop motion videos involve taking an object and moving it in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence.

The creativity of this video is astounding. The good news is: making a stop motion is rather simple, it just takes patience and a good eye to make one worth watching. A good stop motion video can sometimes be even more astounding than a good, regular video... So, just a consideration.

YouTube Downloader

This is a downloader for YouTube videos to .MP4 format. It also has a fast converter to some other major file formats.

How to do game movies


Check this video if you need any ideas of how to do our assignment of trailers. This is a game Pyschonauts mixed with the Inception trailer. If you have not played Pyschonauts or seen Inception you should.

You have to read this story...

So this is a very short news story that you all need to read.  It doesn't have much to do with the class, really, but it is most definitely worth the read.  Basically, what happened was a student mooned the Hells Angels, threw a puppy at them and then escaped on a bulldozer... read on:

http://web.orange.co.uk/article/quirkies/Students_bizarre_attack_on_Hells_Angels?pg=3&sid=e42ab5528d0f

Wednesday, October 20, 2010

Multimedia Fusion Fun

Of all the game-creating engines out there, I must say Multimedia Fusion 2 (MMF2) has topped the list. After working on Blender, I was quite excited to get a few of the concepts down like creating 3D objects and moving it around when actually running the "game." However, it definitely takes time to learn the basics and logic used to create a fully functioning game. On the other hand, it only took me half an hour to make a game on Multimedia Fusion 2 and learn enough mechanics to potentially make many other games. If I were to compare the two, obviously Blender is a much more difficult tool to learn because it utilizes 3D images and backgrounds. MMF2 is very user-friendly and can be taught in a matter of minutes. It's quite self-explanatory. Much of it is just dragging and dropping with some logic that isn't too hard to understand. But in terms of value, Blender is free and MMF2 only provides a demo active for 30 days, but it can still do a lot. Although it seems like the future of gaming is heading towards not only the third dimension in game but in real life, I still have a heart for 2D games. After watching the video Ahmar had shown to our group of the potential of MMF2 (http://www.youtube.com/watch?v=ysO4YfKM1E0), I was instantly inspired.

So, after the course of two days with a lot of excitement and motivation, I was able to produce this:

http://www.megaupload.com/?d=E8ASH2BW

TL;DR - I made a video game on MMF2. Check out the results. I must say I am quite pleased with it. Also tell me if you beat it. It's basically just one boss battle that's actually pretty hard.

The controls are your arrow keys. Shift is to jump. A is for regular fire. S is your special attack (Use this sparingly as you lose life for using it). Other than that, please give me feedback if you can. This will be the program we will be using for our group project (Arcane Erudition). Thanks!

Tuesday, October 19, 2010

You can't break the chain...

So I saw a friend's status on facebook recently, and it went a little something like this...:

"'Like' my status and I'll tell you: 1. something I'velearned about you while looking at your wall for 13 seconds. 2. the coloryou remind me of. 3. my first memory of you. 4. the animal you remind meof. 5. ask something I've always wondered about you. 6. my favoritething about you. 7. give you a weird nickname. 8. whats on my shirt right now. 9. challenge you to post this in 18 minutes"


Needless to say... I "liked" the status.  What can I say?  Curiosity got the best of me, as it will with a lot of people.  But I couldn't help but think that this was resembling something I've seen before, namely the chain e-mails we all remember getting way back when.  Who knows, some of you may still get them from time to time.  Anyway, I just thought about those chain e-mails and how I never realized that those were one of the first forms of interaction on the web that I've ever had, and waddaya know, they're still around.  And hey, waddaya know, they still work.  It's just a matter of changing how you use them.

Monday, October 18, 2010

Anything New

We had a conversation about class and whether anything is new.
Professor commented that he disliked the phrase that nothing is new under the sun or any saying to that degree.
I wanted to take the time to comment on why people say those phrases.
ITS TRUE. That is why it is a common saying.
In class we have commented that the ideas of interactive are not new and we are just building on ideas that were there in the past.
Everything is based on some idea that someone has already had. It doesn't devalue anything it just means it is not as original as we think.
Romeo and Juliet was based off Triston & Isolde and that was based on another story and so on and so on. Avatar was a Dancing with Wolves type story that is all like Pocahontas. Andy Warhol did not come up with a Campbell soup can for his art.
The great thing about human creativity is our ability to take something that is already there and think of a new perspective to view it with. The ideas may not be original but the perspective are.
So nothing is new but we always find new ways to look at things.
That is what make us awesome sauce.

Saturday, October 16, 2010

Repo: All About Perspective

Recently I watched the movie Repo - a story that follows a repo man in a time when organs are commonly replaced with machine substitutes. Of course, the prices for such devices are outrageous and when you miss your payments a repo man stops by to take back the mechanical organ (while killing the client, of course).

I didn't think the movie was anything special, but with a big twist at the end, the story is certainly all about perspective. In fact, the significance of perspective that arrives at the end even spurs a question similar to the matrix - does it matter whether your experiences are real if you never know otherwise?

I didn't want to give away the twist in case others in the class have yet to see the movie, but after you see Repo, it should be obvious that the story means almost nothing from a different perspective.

Thursday, October 14, 2010

"Welcome to Open House"- An interactive abandoned house in Gainesville, FL


I recently found this site called no-place.org. It was created by a friend, and professor here at the UF art school, Jack Stenner. It is a house he owned and due to the market, is in foreclosure. He has rigged it up and created a program where you go to the site, download the program, and can virtually inhabit and interact with certain things in the house, that are then controlled in real time in the actual house. Interactivity was obviously on his mind...

You can check out the house and get the program at this site:  www.no-place.org

Here is his description:  
Open House is a new computer application and installation by Jack Stenner and Patrick LeMieux which allows virtual guests from around the world to remotely control physical aspects of a "distressed" house in Gainesville, FL. The house at 1617 NW 12 Rd. is currently abandoned and in financial limbo due to the US housing collapse. Virtual markets transformed this otherwise livable property into a ghost house. Now Open House allows individuals to repopulate this disenfranchised space and assume the role of virtual squatters–opening the doors, flickering the lights, rattling the shutters, and remotely occupying the abandoned property. Live video feedback integrates real-time physical effects with one's virtual actions and multiplayer functionality allows for many people to live in the house at once. Simply download and run the application, so, you too can manipulate that sacred icon, the American home.

Free MMO's

I just Google'd up this website for those of you looking for free massively multi-player online games for your future projects.

http://mmohut.com/

So I have my computer back...

Like I just said, I have my computer back, and now I can really get into the posting.  The funny thing is, though, I think I actually posted more when I didn't have my computer than when I did.  I suppose it was more of the feeling that it would be harder using my phone and that I didn't want to forget to post when I only had my phone readily at my disposal as opposed to a computer at which I could keep the link up and say "well... I can finish this later."

So let's talk about the group work... I find that it is getting harder and harder to make time to work on dialogue through studying and what not for all of my other classes, however I have found that the ideas tend to bubble and build subconsciously, making for more fun, interactive ways for the character to die.

As you can tell this is just a blurby kinda thing... for the last bit of this post I'm gonna advertise.  I'm hosting a Zoolander style walk-off.  The interactive part about this is that we will be posting the pictures of the walk-off and judging them after, determining winners for best original look and best imitation look.  We will also be selling prints afterward, so it should be a lot of fun.  Everyone should come out and bring their friends.  If you would like to know more, feel free to find me on facebook (Brett Pokorny) and message me about it, or find me in class and I'll give you a flier if I have one.

Wednesday, October 13, 2010

BABIES



So, I rented the movie called Babies last week, and the stories of the babies astonished me. The 4 babies are from Japan, Africa, San Francisco, and Mongolia. It showed these 4 babies from newborn to 1 year old. I didn't particularly have a favorite baby, because they were all so adorable! This movie also portrayed how mothers raised their babies in other countries. In comparison to America, the babies were all raised differently, from a pauper family to a country full of technology. However, this movie isn't like everyday movies where there are actual dialogues of people. Instead, the dialogues were focused on the babies, with adults talking in the background. In addition, I also viewed the bonus content of the movie, and it turns out the director, Thomas Balmes, devoted most of his time, effort, and money into making this movie. For this reason, Thomas became my role model because he created a movie that helps us in understanding how babies are raised in other countries. After watching this movie, I'm looking at babies in a totally different view. It had a dazzling array of colors and music that added to the effects of the babies' stories. Also, this movie made me realize how much parents go through in order to raise their baby properly. It also made me realize how much we have grown up since that age. If you guys visit Blockbuster or Redbox, Babies is a great movie to rent.

Tuesday, October 12, 2010

Dark Play: the dangerously true story

I went to see Dark Play last week and just got around to posting a blog about it. It was quite the show. If you didn't see it, you missed out on great acting and a great story. Surprisingly, I was astounded that it was a true story. As the name implies, Dark Play, was very dark and very mysterious. Most of the time I didn't know what was going on until the end of the play. The screens provided the audience with greater effect and served as somewhat of a vessel that took you into the scenes of the play. Dark Play was a lot of things; funny, dark, profane mysterious, enlightening and extremely interesting. It was great diving into such an experience without knowing what to expect because I came out with more than I imagined.

Time

People have always been fascinated by the concept of altering time. Everyone has experienced the "If only I could redo that situation," "I wish I had more time to study for my test," "Can I just fast forward to Friday already?" Zack Morris was the coolest Saved by the Bell Character because he could TIME OUT!!

Something that has always bothered me about time is that people always say, if the universe ends time will still persist. I think time is similar to money in that it is a human invention. If no one is around to monitor and keep time it will not continue only the cycles of the universe. Granted, how long stars, galaxies, and the universe live will be determined by an indeterminate amount of time. But who cares "how long" it will take? People care about time, the stars, galaxies, and universe don't care about time. The objects in the universe experience cycles, but time is not a factor to them...time is only important to those who keep it, therefore, if there are no beings to track it then it ceases to exist.

Screen recording

So pat mentioned wegame just now, which is a software that allows you to record your gaming experiences I guess. So this idea made me think of a couple of things. One of those things is the variety of videos you see on YouTube and other streaming sites like it. You'll see people who recorded their screen by putting a camera in front of it (pardon my French but those videos are shitty), and then there are the people who get a screenshot style video of their computer screen or tv or whatever.

One of the other things it made me think of was the fact that I actually have owned a few games that allowed you to record your gameplay right onto the memory card (ps2). They stopped doing this rather early for a pretty good reason. While it was cool, it just wasn't practical. For one thing, you couldn't do anything with the recording unless you taped it from a VCR when playing it back. For another, the video files were HUGE. They took up the majority of the memory card, and nobody feels like buying. New one when you can just delete the big video.

The last thing that wegame reminded me of was QuickTime. Correct me if I'm wrong (it could be another one of those softwares that comes free with a mac), but QuickTime now allows you to capture any portion of th screen and record it, including audio if you want. It will record anything you want it to. And it will record ANYthin in that portion of the screen, including your mouse. I think it'll also record certain windows on your Internet browser if you want it to as well. This is going above and beyond most of those screen video-capturing softwares you can find online, mainly because you can do the same thing and more, but foe free as opposed to for a fee that covers a subscription for the software. Anyway, there's my two cents for the day.

Monday, October 11, 2010

Dark Play

This play was definitely very good and intense. It just continued to prove everything that's wrong with the internet and everything your parents warned you about when it comes to chatting with strangers online, since the play was mainly about an online chat relationship that went too far. Also, since the play was in the Black Box theater, which typically doesn't have many props, the different screens on stage definitely enhanced the play's experience. Safe to say, without the screens, the play wouldn't have been nearly as interesting or intriguing. The play kept saying it takes the audience on "a journey into the darkest, most dangerous regions of the human soul so that we recognize the darkness and danger in our souls and actively take steps to change it." I guess what the play was trying to do was force the audience to think back to times when they've "wronged" someone whether it'd be in the form a practical joke or just out malicious intent, or when they did things they're not particularly proud of and would later be forced to lie about it. It also makes you think how far would you take a lie or joke. Would you just give up when you know you've gone a little too far, or would you keep going until you yourself are wrapped up in your own lie with no one sane way out? Overall, the play was very intriguing and kept you guessing until the end how it would turn out. If anything it made the audience feel good to know that they're not as messed up as the main character. (I hope) 

ROBOT CARS

Janathan, this one is for you!! The car is no longer a flawed design thanks to Google!

Virtual Dub

This is a light, powerful program that can produce quick .avi files, but also can export to animated .gif files.

Thursday, October 7, 2010

Dark Play?

DANGEROUS. Making the audience explore the darkest most dangerous parts of their souls. Thats pretty much what this play did. I think the show was absolutely outstanding. It literally touched upon almost every aspect of every stereotype society imposes on us and how the media and technology create outlets for people who are binded by these stereotypes. The play portrayed an incredible creative story full of twists and complications all branching from the curtain that chat rooms can create. It portrayed how susceptible people are and to the extents to which people will go when it comes to creating identities on the internet. The line between the real world and the virtual world became very malleable.
This makes me think though, that's why I've never participated in open chat room conversations, and why the first time I ever did something like chatroulette was that time in class. I guess I'd rather not expose myself. It goes back to the idea 'Don't talk to strangers'
This whole thing makes me realize how contained people are by the rigid rules we place on each other; the expectations society has of every single one of us.

The Conflict Within: The Power of After Effects

So, I was in my group meeting, and one of my group members showed us this awesome video. It shows us after effects of digital media as well as concept art. Check it out!

Dark Play: An Interactive Play


Dark Play was one of the most interactive plays I've every watched. The story of Dark Play teaches us about the dangers of Internet chat rooms if one is not very careful. According to Prof Pat, Dark Play uses an interactive storytelling tool called isadora, a graphic programming environment that provides interactive control for digital videos. My favorite parts of the play are the different interactions between the actors and digital media and the ways the actors presented themselves.

First of all, the actors presented themselves in a way where we feel like a part of the story. For example, one of the characters, Mrs. Spiegel, begins to tell the audience/class:

"The best theater takes the audience on a journey into the deepest, most dangerous regions of the human soul. At the end of the journey, the audience has faced that darkness, that danger and can see the darkness and danger lurking in their own souls and actively take steps to change it."

At first, I didn't quite understand her statement. However, later in the play, I figured out that the "danger" stuff she was talking about was true to both the story and in real life. Many of us don't consider the dangers of instant messaging chat rooms, and by watching this play, we are more aware of what can happen in reality.

In addition, Dark Play had a lot of important monologues by the main character, Nick. These monologues provided multiple tangents to the story, making the audience wonder what would happen if the characters chose one choice or another. An important monologue of the play was when Nick continually inquires: "do I tell her the truth or do I do what I do so well? Make shit up," leading him to keep on stating "The question, the choice!" To me, the reason to why this quote was important because it leaves the audience wondering whether Nick should tell his girlfriend the truth that he was involved in cyber sex or if he should just lie and "make shit up." This kind of monologue gives us the idea for our stories in the future: That we should have a main statement that involves two important tangents to the story.

Most importantly, I liked how the story interacted with the different digital images and media. Unlike traditional plays, Dark Play portrays the settings as well as most of the characters' stories by the use of various digital images and movements. It's pretty cool, because it reminded me of how Internet users design their stories on YouTube, Photoshop, and other digital elements we use in our group projects. The correlation of digital images in the story also added color to the play, as well as give the audience ideas of how each of the settings looked like rather then having to imagine the settings.

All in all, Dark Play is the most unique, creative play that I've ever seen. I hope that in the future we will make more theatrical plays by correlating digital media with different stories. I believe that digital media will continue to create more interactive plays, as well as allow us to even participate in creating digital media for that specific play. As far as plays here in UF, Dark Play is a play that every student and faculty member can truly enjoy and participate in.

How Facebook Has Changed Sex

An interesting quick read of a Men's Health magazine article I read on the stats of Facebook and peoples habits when it comes to sex and relationships.

http://www.menshealth.com/mhlists/facebook-sex/?cm_mmc=GNDNL-_-2010_10_07-_-HTML-_-1

POW!

For those of us application addicts, how many of you will spend an hour or more checking out apps for your phone in the app store? I am ashamed to say that I have done so. While it may seem Luke. Useless task, you may actually run into something semi-worthwhile on occasion. Sometimes they are even free. One app I found, called "Objection," is normally $1, however I managed to fin it when it was free, as it is not nearly worth a dollar. It is, however, one of my favorite free applications. The whole point of the app is to set your phone on a table or desk, slap the table or desk when you disagree with something and listen as your phone screams "OBJECTION!"
Another fun, free app I got was "POW.". POW is an app that allows you to punch the air and get those sound effects you hear in old movies and tv shows whenever someone got hit. You can only imagine how much time I spent punching the air, trying to get the achievements. Needless to say, these apps make use of the fairly new motion features of smartphones. Innovation is at an all-time high. The market for these thing is booming. My question for you is... How fast can you punch?

What we've done...

So we talked briefly in class about college being the time to do things with our lives, about people like bill gates and Steve jobs... I would like all of your input I guess on your thoughts here... I'm starting a literary magazine. It is strictly submission based and I am planning on having it ready for print in December. I have received submissions from people all over the world, from people of all ages, both previously published and not. I plan on having the magazine published through an online medium that will print as demand calls for it, copies to be printed and shipped off to those who purchase them. I'd like to know if you guys think this could be successful, regardless the fact that print media is a dying art, or if it is a pipedream. Feel free to be as blunt as possible. Anyway, I'm gonna post about something else here in a few. Can't wait to see what you all have to say.

Wednesday, October 6, 2010

web interactivity

a cool site, with lots of even better sites. all based around some form of interactivity, some less and some more.

http://www.hongkiat.com/blog/importance-of-web-interactivity-tips-and-examples/

Tim Berners-Lee and the World Wide Web


Brought up in class, Tim Berners-Lee is a British Engineer and a computer scientist and a MIT professor. He was credited with finding the World Wide Web, a system of hyperlinked documents via the Internet. The discussion in class about Tim Berners-Lee reminded me about the evolution of computer technology I've learned in Ben DeVane's class. It's amazing how much has changed ever since the typewriter was invented. Back then, we had to redo a whole paper if we made a simple mistake on a typewriter. Nowadyas, we see ourselves in a digital revolution, a revolution that keeps global community together, and making it convenient to retrieve information. Blogs, arts, images, Facebook, and other web technologies of the World Wide Web allows us to share our identities with others, creating an impact on our global communties.

Tuesday, October 5, 2010

New Kind of Interactive Story

Just came upon this article and wanted to share it here.

Its about a new show Control TV and having the viewers watch and decide a guys life. Creepy or Fun?

If I had a heart, these things would be known by it

I know my ABCs by heart
Does that make me smart?

I can sing "Wild Wild West"
Clearly Will Smith's best

I know all the boss weaknesses in Mega Man X
Can't say the same for the games that came next

I'll never forget my birthday,
same month we barbecue on the four
though I'll probably be checking Facebook,
when it comes time for yours

Hadouken? Come now, dearest
Even Granny knows that's quarter-circle fierce

The scent of a farm and fresh baby powder
And a heaping bowl of mom's delicious clam chowder

Cowabunga! Kamehameha! YABBA DABBA DOOO!!!
Banana-slamma! One more thing... I'llbringitrightback-thankyou!

I know tons of stuff
memorable faces and places
But sometimes I forget
how to tie my shoelaces

Images and Narratives


In class today we've learned that images are very important in narratives. Images show different perspectives of different cultural customs and stories. They help us in answering questions about how we should create and tell our stories. For example, Pat provided an example in class about a guy named Jacques Lacan, a French psychoanalyst and psychiatrist who made prominent contributions to psychology. According to Prof Pat and Wikipedia, Lacan provided the idea of the "Gaze," a psychoanalytical term that describes a condition where the mature autonomous subject observes "the observation of himself" in a mirror." This relates to culture because the "Gaze" allows the viewer to relate their identities into a specific object and/or art. Prof Pat also said that we are responsible for what we make, whether its something simple or complex. We learn by watching a variety of "digital images" rather than just learning from one thing.

Things My Brain Can Still Recall

Okay, so just being the logical person I am, I decided to make my title a little less catchy, and a little more realistic, but that's not really the point.


Reading other peoples' posts (not all, but most) I saw that childhood memories seem to be the things known "by heart." For me, the memories lie (lay?) in my Middle School years. Everyone's favorite, right? Wrong. However, I enjoyed my times when I probably cared the


least about what people thought of me. Weird timing, I know, but you should've seen me (I'll post a picture of crazy me and friends from middle school). I was weird, crazy, loud, and had fun. And what's more fun than music? I mean, it enhances just about any situation. Hits you in the heart (aka Brain).


I mean, think back to a few movies. Ever seen one where you're thinking, "Wow, I have to check out this soundtrack!"...? Yes well, that's because the person that picks the music did an excellent job finding music that set the right emotions going for the right scene. But this also isn't the point.


So yea, whenever I hear a song that I haven't listened to in a while, it whooshes me back to the times I did listen to said song (kind of how whenever I switch back to a shampooI formerly used, it reminds me of those times... anyone else ever experience that?). And probably the most vivid memories are those from middle school. So naturally, I know every Blink 182, Sum 41, and Yellowcard song known to man. Okay, maybe not so extreme. But I do remember their really awesome ones. And thats what I know by "heart." Among quite a few others things, but this is the most vivid.

Known to me by heart

After over a year of playing Marvel vs Capcom 2, I believe I have all of Guile's and Megaman's combos down to a T. For those who have never played, MvC2 is one of the most fun fighting games of all time. When it was re-released on the Xbox 360 about a year and a half ago, I fell in love. My Guile has scared many foes with his American accuracy, muscles and flattop haircut. I know all his combos by heart and most of the time can play without thinking which buttons to press at the time. It's a simple jerk of the joystick to the enemy and full out combinations of buttons on the xbox controller in a sequence and you're trapped by what I call "Guile rage."


Guile wears reflective aviators just so you can watch yourself cry.

Also, Megaman is just so small and fast it's hard to avoid his constant fire. I have his low kick to dash to beam combo down to a science. Between these two I barely use my third character. Guile takes care of Megaman as if he were his son. I actually just took a break to play because I got very excited writing about it, just now. Once you have the combos to heart you can make an unstoppable team. So memorize by heart those combos and you will be a successful MvC2 player or just main the three cheapest characters in the game..... then you'll be considered really "good."



Until next time friends!

Monday, October 4, 2010

Google Reader - Play

Anyone ever used Google Reader? I guess it's just very similar to StumpleUpon(which if you haven't used, you have to, http://www.stumbleupon.com/), but it is a little different. It mixes everything from "Texts From Last Night RSS feeds, "330:just found a carrot inside of a baby sock. living with toddlers is like living with tiny hammered people," to interviews and such. Idk, just check it out, it's another source of internet entertainment when you find yourself bored and ChatRoulette just isn't cutting it...

Sunday, October 3, 2010

Chatroulette

Our experiences with Chatroulette is a funny one and reminds me of this south park episode.

As you see our experiences can somewhat be the same. The fact that "if you want to find some quality friends you have to wade through the dicks first." I think that accurately describes the internet itself. To find the quality hidden in it you have to go through the porn.
If you want to find some quality in gaming you also have to go through the dicks first. Hopefully we move beyond where in the chat roulette of gaming the only thing we see are the Halo's and Resident Evil 5 and move into the quality titles.

Friday, October 1, 2010

Chatroulette in Class

Despite the X-rated content, the Chatroulette shown in class was absolutely incredible. It goes to show you that communication of information has changed throughout history. I remember learning in Ben DeVane's class about how information was stored by way of the Memex. The Memex was such a simple, classic machine that helped historians capture important events. Nowadays, we are saturated in google, Facebook, iPhones, Chatroulette and other social networking technologies. It's amazing that we can connect with people of different cultures. This is what constitutes a story: An enormous story of different customs and societies.