Thursday, March 31, 2011
There are some useful things at the books website, artof3d.com
Wednesday, March 30, 2011
From reading chapters 3 and 4 I was able to look at the tools used in Maya in new ways and understand more what they are capable of. It was interesting to learn some of the real-life tools that they were based off of, like how extrusion is similar to something like a pasta machine, or how a lathe is an actual tool to shape wood with a steel blade. It also helps to think of free form modeling like modeling something out of clay; you have to keep changing views to keep up with every alteration like a sculptor does by walking around their creation. There were a lot of different modeling techniques featured in chapter 4 that were helpful to see written out. Now that we’ve spent some time in Maya I understood the ideas a lot better because I’ve experienced them by trial and error, and feel more confident in modeling things in different ways.
While reading I found the topic of proper planning before modeling to be very interesting. It is so important to think far in advance as to how your model will be used. This end goal can effect everything from the modeling technique to the number of polygons chosen by the modeler. As a beginner to Maya I have always just jumped straight to the modeling process and never took the time to stop and think about my end goal. After reading this section, I realize how crucial planning is in order to create a successful model for a specific application. For example, I might model my chess set differently if I knew the pieces were going to be used in a Flash video game as opposed to a photorealistic still rendering. The applications for 3d modeling are almost endless and knowing your models endpoint will make for a more functional and applicable model.
After reading through the two chapters in "The Art of 3D Computer Animation and Effects," I definitely feel that I have enhanced my artistic knowledge about modeling. Terms such as vertices, NURBS, polygons, are now terms that use whenever I model or create.
I have become fascinated by what anyone can create, knowing that I have the same capabilities but on a lower level right now. I'm sure over time, I will be able to achieve what some of the best characters and animated movies. I look forward to building upon my artistic background with my technical skills.
Tuesday, March 29, 2011
This image is from a short 3D animated film, called The Hybrid Union, featured on the website that seems to be doing quite well at festivals. If you go to their website you can view other images, including the beautiful paintings the characters were based off of as well as a a short trailer for the film.
In promotion of Ivan Brunetti's new book, Cartooning: Philosophy and Practice, he has released this video that briefly explains instruction for a short cartooning exercise. This is a really simple approach to constructing a narrative and could definitely help with other kinds of storytelling, not just comics.
Monday, March 28, 2011
Sunday, March 27, 2011
Friday, March 25, 2011
Thursday, March 24, 2011
Tuesday, March 22, 2011
I always tend to gravitate towards realism in my work but I aspire to achieve this type of character stylization and color palette.
Monday, March 21, 2011
Saturday, March 19, 2011
Sunday, March 13, 2011
Saturday, March 12, 2011
Thursday, March 10, 2011
Wednesday, March 9, 2011
The 3D software used was Maya and everything is animated on 2's/stepped keys. Compositing was done in Fusion (an alternative to After Effects) 2D light's were used doing gradients.
Tuesday, March 8, 2011
Saturday, March 5, 2011
Turns out the filmmaker Johannes Nyholm also made Tale of Puppetboy a claymation short which I saw at an animation festival I attended last year. Just thought it was a weird coincidence plus a really funny clip. The full film hasn't been released yet but you can check out Nyholm's website.
Thursday, March 3, 2011
Find Makarov - Live Action Modern Warfare Trailer (HD) from We Can Pretend on Vimeo.
I really the lighting and how realistic the animation is.