Tuesday, May 24, 2011

Loom

Loom from Polynoid on Vimeo.


I saw this short film and was blown away by the insane detail and graphics; I actually didn't even know if it was even real or not at first. It took a year to make this five and a half minute animation and it is evident in its intense attention to detail and its awesome sound design. It's a little creepy but still super cool! (Aparently it premiered at SIGGRAPH last year)

Click the title to go to the website and see close up screenshots and sketches.

Monday, May 23, 2011

L.A. Noire

After working for weeks and weeks on our hands, we can now understand and appreciate all the work that goes into creating them. I wanted to share some amazing screen shots from the new videogame, L.A. Noire.



Pretty impressive, huh?

Hope everyone's summers are off to a great start!

Wednesday, May 18, 2011

Triangulation Error


Oh Lord!!! Does it mean he was not perfect? An article by by Dirk Huylebrouk in the March 29, 2011 issue of Scientific American, Lost in Triangulation: Leonardo da Vinci's Mathematical Slip-Up, claims that a geometric drawing by da Vinci contains an error, according to Dutch mathematician and sculptor Rinus Roelofs.

Helical Holes by Rinus Roelofs.- Based on Isosidodecahedron.
This is a "rapid prototype" printed in a 3D printer based on a computer model.

The rhombicuboctahedron as it is called, (I'm sure you remember it from your geometry class:-) is one of the many geometric figures that Leonardo illustrated for his teacher and collaborator Luca Pacioli. The figure Rinus refers to is the "intelligent rhombicuboctahedron", as Leonardo used to call geometric figures whose sides or facets had been "elevated" to a common vertex.

The "intelligent" version Rinus refers to.


The figures appear in Pacioli's book De Divina Proportione, an extraordinary book on the principles of design that any artist should study.

Painting of Luca Paccioli, attributed to Jacopo de' Barbari, 1495. Table is filled with geometrical tools: slate, chalk, compass, a dodecahedron model. A rhombicuboctahedron half-filled with water is suspended from the ceiling. Paccioli is demonstrating a theorem by Euclid. (Source:Wikipedia)

Friday, May 6, 2011

Assassins creed hidden blade

It may be too late for this, but I know somebody in class was working on an assassins creed short and trying to figure out the construction of the retractable blade, this guy did it, so maybe it will help out in the future.

Thursday, May 5, 2011

Sushi Animation


I wanted to animate a little thing with pieces of sushi and looked on youtube for some guidance. This was done with simple materials and polygons, and helped me get an idea of what to do for some pieces in terms of modeling and shading.

Tuesday, May 3, 2011

Keyframing Parent Constraints


















This maya tutorial is helpful if you want your hand to be parented to multiple objects for doing multiple chess moves in our final animations. It is in the animation tutorial, under Lesson 5: Inverse Kinematics, in the Animating an IK system section. You don't need to have IK applied to your objects to use this keyframing technique. I have yet to figure out how to manipulate rest positions, or if rest positions can be used with this. Anyways, in the channel box you key frame the 0/1 amounts, as shown above, with the chess piece selected, and this makes the piece move with the hand only when you key it to.

Cravendale Milk: Cats with Opposable Thumbs



I was working on my history of computer animation paper and read about the remodeling of the animals' faces for Babe. One of my co-workers showed this to me and found it a coincidence with the remodeling their paws to give them a human-quality.