Friday, September 30, 2011
Thursday, September 29, 2011
Hey so I was watching "catching hell" an espn 30 for 30. you gotta scroll to about 5 min to see what im talking about. But basically this guys reaching for a foul ball (you can get the history from the first 5min) and ruins this game supposedly. But the editors key the guy (Bartman) several different ways to show the play. They color him and leave other people black and white. then they also have Bartman by himself in the stands with Moises Alou (outfielder). Just thought it was a cool concept to show just Bartman and Alou. THE CURSE LIVES ON!
Wednesday, September 28, 2011
Ok so above I have posted a link to an article about "How 3-D Glasses Work." If the link doesn't work just click the title of this post. I wanted to take a step out of Maya and explore some other 3D possibilities and I came across this gem. Though we have expanded from the old school red and blue glasses I thought it would still be cool to know how they work. (For any of you that are confused by the website, you have to hit the next button on the bottom right corner to learn more). It is really cool to see how things such as these can basically trick our minds into seeing something different. Though what we are making now doesn't exactly require 3D glasses, it is always good to learn about the history/ possibilities associated with what you are doing. I hope you all check this out b/c I totally remember playing with these paper/plastic little glasses when I was kid.
Tuesday, September 27, 2011
Next I just wanted to show you this video of a modeled bird as it is used in another environment, which shows us a possibility for a final outcome of characters that are modeled in 3d programs. I really wonder how many movies I saw with animals in it that I thought were real and probably were animated. I thought to myself, "How did they stay still that long or take direction? How did they find animals to do this?" Now the answer is, "Animation."
Monday, September 26, 2011
But the other night on TV I saw a commercial for a Nissan truck that reminded me of Maya. The commercial takes place in an airport and switches between a television screen and a large window. A plane is landing with a broken front landing gear. When I watched it I thought it was obvious that the plane was added digitally and that the Nissan pick up truck driving on the run way was actually there. The truck catches the broken landing gear in its bed and acts as the landing gear for the passenger plane. When I watched this I thought about how easy it would be to model a plane. Its just a cylinder with some wings and glass which all could be modeled in Maya. Probably easier than sausage man too because we don't need skeletons or kinematics or anything like that.
Sunday, September 25, 2011
The person who created the tutorial does a great job of walking you through the basics and explaining the process and background information before going through the step by step process of creating the hair effect. The tutorial is kind of long (about 50 minutes total), but it goes into a lot of detail and doesn't skip much steps. He does a great job of explaining everything as you are going through the tutorials. Another good thing about this is that they were all posted in 720p, so that it is easier to tell what he is doing.
So I know this isn't 3D, but I found it really cool and a really interesting form of animation. It's an ad for MTV where they have an animation on a series of balloons and then pop them as they follow with a camera... I'm not explaining it incredibly well, so you should just watch it. I really enjoy this clip though because it shows how you really can make animation out of anything and this form is interesting to me since it shows how you can really make animation out of anything and all the possibilities that are out there..
When I found this video online that literally breaks down every element that goes into taking a step I realized I was not going to be catching a break anytime soon. This video just proves that as important as knowing Maya and how to manipulate it's interface are, no skill is more significant in this field than attention to extreme detail. To be a 3D animator you have to have patience of course but you also have to be able to break things down (whether you're modeling or animating a movement) to their simplest state. Only from there can you begin creating. Oh, and knowing a thing or two about physics and kinetics couldn't hurt either :-).
So I was looking up different tutorials on how to make a character when I came across this one involving the extruding tool. It is amazing to see how simple it could be to make a character. This entire character is made by stretching one box over and over in different directions. I practiced a little and though mine is no where near as good as the one in the video I was pretty impressed with myself that I could make a character like that so easily. Also the way you can cut down the boxiness of it and instantly turn it into a gingerbread looking character is really cool. I think I'm going to be using this tool an awful lot. It seems to just make things a little easier and I'm so glad I found it.
Saturday, September 24, 2011
Wednesday, September 21, 2011
Tuesday, September 20, 2011
check out my sausage man.
I had some issues with the lattice on cylinders but other than that I found myself using them for everything really. I used spheres for the eyes and nose. I took the pipe looking polygon (toros maybe?) and right clicked for edges so that i could delete part of it to make the smile. then i realized i had a hole in my dudes head, first i tried to play with the scale tool and the extrude but that didnt work. So then i decided he was just going to have a hat for now, i used the CP curve like we did in class for the bottles and made a hat. and when your doing that make sure its on the origin with youre drawing otherwise all the tools (move shape etc) are on the equal but opposite side of the grid and makes it pretty difficult. hope this helped
and for your hurricane update
big winagainst ohio state this weekend 24-6. well call it a beatdown though
Monday, September 19, 2011
I saw this film in theaters recently and while it had some of the most technically impressive visual effects I've seen in a while, it also made me realize that visual effects are a means and not an end. Caesar, a realistic computer generated ape played through motion capture by Andy Serkis was remarkable not only because he looked physically realistic but because he felt emotionally realistic. Largely through Andy Serkis's performance, a three dimensional computer rendering became a three dimensional character.
Sunday, September 18, 2011
Following the theme of 2D drawing for this week, I chose the animated short film Rejected Cartoons by Don Hertzfeldt. It's a 9-minute film with the concept that Hertzfeldt created this series of 30-ish second shorts for The Learning Channel, but were rejected. I particularly like this short because a) while the animation itself appears very simple, with most of the characters being basic stick figures, making me feel better for my lack of drawing skills and b) it always surprises me to rediscover that it was nominated for an Academy Award in 2000 (for Best Animated Film Short)
so i was thinking of what character would be easy enough to draw but not a cop out for this assignment, and i was having some trouble. i wanted something with an easy enough outline but some challenging details. Anyway after asking my roommates i got spongebob squarepants. yes. spongebob. For those of you like me who cannot draw. google has the answer. i googled how to draw my character and that really helped alot a lot of these characters have a "how to step by step." some of the other ideas i got if you guys are still looking, were older Nintento 64 characters like mario, starfox, and kirby. i dont have a scanner or know anyone with one so that online "how to" website is hopefully going to help me out in class monday morning.
After watching the video about Toy Story animation posted by Abby I became very interested in it and decided to look further when I came across this video. It isn't much different from the other one but it does show some really cool things. It's amazing how what we are doing is so similar to this. I never realized when watching Toy Story as a kid, or even watching it last year when the third one came out how realistic yet fake everything happening was. It is extremely interesting in this video when they act out in person how they want the character to move b/c it will make it more realistic. Also the way they maneuver around the program and just move the characters arms or legs in the slightest bit makes all the difference. I am looking forward to working with characters in class tomorrow. Though I am a little nervous b/c I have no artistic/drawing ability at all. We'll see what happens but it's exciting to know what were doing is useful.
Saturday, September 17, 2011
On his more recent films he has started to combine computer generated animation with his traditional hand animation and also computer technology to boost his hand animations. His last (award-winning) film, Ponyo, went back to being completely hand animated. This just shows that no matter how advanced animation technology gets, traditional techniques still have their place in modern animation.
Friday, September 16, 2011
so im a little late for the still life, but here it is. my "mental rays" vanished. Arturo showed me how to get them back. so if this happened to anyone else window>preferences>plug ins>and go to mayatmr and make sure that its on load and auto load. other than that i put the green balls into the glass vase. I didnt add the rigid body to them so they kind of blob together. something different. and i put a checkered backdrop to get some more reflections.
Wednesday, September 14, 2011
Tuesday, September 13, 2011
Monday, September 12, 2011
Sunday, September 11, 2011
Not only did I find this piece extremely perplexing I also thought it was a great example of how important sound can be in any video. Especially an animation like this one where there are no actual characters or distinctive dialogue. The sound perfectly compliments the movement of the glowing white cube making it come alive. To me I almost felt like I was traveling inside of a computer or some type of machine because of the sounds of the cube's movements.
Sorry I couldn't figure out how to embed a video from Vimeo so I just included the link... http://vimeo.com/12828114
So this video I found posted by Ravi Parashar I think is an excellent example of animation that can be done in Maya. He goes through a series of short and some known animations. For example he recreates the very popular "PIXAR" opener where a lamp comes and squishes the letter "i." I had no idea that something like this could be done with Maya. Also within the video he shows a couple of robots pretending to run in different directions. The lighting and motion of the legs makes it seem as if the ground is moving or the robots are moving but since all the legs are moving in different directions it is proof that it was just an illusions. If you pay close attention to all the different animations it is amazing to see how much goes in to something so simple. I am extremely eager to learn these little tricks that go along with Maya such as lighting, motion, and angle to create illusions. I am very excited to learn more then what we already have. (Also once again I'm having trouble getting the video to appear. Someone will have to teach me in class. It's linked to the title).
Even this video is too complex and he does the modeling too fast for me to understand what he is doing and what he is pressing. It doesn't help he is using an older version of Maya.
As I watched, I tried to identify simple shapes and textures in the video. When viewed in this frame of mind, the animations are much easier to comprehend; although it is still very hard for me to determine what shapes/characters are more challenging to replicate than others. In the description under this video it says, “Problems arose when trying to animate the theater's audience of 2,500 patrons—which was deemed too expensive—and was solved by showing the back of the audience.” I assume with more experience and practice it will become easier to gauge the difficulty of producing specific objects in 3D.
Friday, September 9, 2011
Thursday, September 8, 2011
Wednesday, September 7, 2011
Tuesday, September 6, 2011
While in War of the Worlds 3D animation showed Steven Spielberg what his shot would look like after post production, James Cameron developed what he calls a Simulcam that caputres the virtual with the actual in real time. During shooting the actors wore motion capture suits and rigs that recorded their facial expressions. Their Avatar and Na’vi selves were already created in preproduction and the Simulcam takes the virtual production and superimposes it onto the physical production.
A hand held screen allowed Cameron to see the actors as their avatar or Na’vi selves in Pandora. This means that there is no more guessing as to what a shot will look like after the completed CGI animation because he can already see it.
The video above is from Hollywood Dailies and shows pretty well how the technology works. There are lots of other great videos found on YouTube that also demonstrate Avatar's Simulcam that I recommend you check out.
This technology certainly is a game changer for the field of animation and I'm excited to see future movie projects where directors further develop this technology.
Monday, September 5, 2011
Earlier generation of the SportsCenter graphics package from Troika, found on YouTube
Like Francine, I was also intrigued by the idea of 3D printing and it’s potential not just in the world of animation but for practical purposes. I found this Colbert Report featuring the MakerBot, one of these magical machines. Although replicating Steven Colbert’s head isn’t necessarily very useful (my roommate, a Colbert fanatic, would disagree), the thought of replicating other objects-- tools, cups, utensils, for instance-- could certainly come in handy and save a trip to the store. I assume patent laws may come into question though?
While the scanning/copying process of these high-tech printers seems pretty straightforward and similar to that of ordinary copy machines, the teleportation of 3D objects makes me wonder what is in store next.. Human teleport possibly? Although it seems unlikely, the world of 3D seems to be flourishing. With it’s help, the internet is no longer limited to file sharing but object sharing! I can only image the other uses people will dream up for this art in the future.
|The Colbert Report||Mon - Thurs 11:30pm / 10:30c|
Sunday, September 4, 2011
Friday, September 2, 2011
I have always thought it very fascinating that technology had brought us so far to be able to lip sync characters. I am very interested in learning this type of thing in Maya even though I know it will be much harder than it looks. It is so complex from the colors used, the eye movements, the way the body moves just like a human would, to the intricate mouth movements. It is very motivating to watch when you are in the beginning of a class on 3D. I am interested to see what the steps are to create a final piece like this.
So I know that Professor Arturo used this topic as an example in class for a post but I found this video on YouTube (uploaded by life4nothing, originally aired on the National Geographic Channel) and couldn't resist. In the video they explain a little bit of the science behind the Z Corporation's 3D printing system. I'm assuming that the system shown in this video is way more advanced than any printer Park would have let Professor Arturo purchase. Honestly, even though what this system can do is pretty amazing I'm generally impressed that any kind of 3D printing exists.
This particular printer combines a powder with a binding agent during the printing process to create a solid object. As Professor Arturo mentioned in class this machine like other 3D printers can even build objects with fully functioning moving parts. What's even crazier is that the material used, whatever it is (they don't disclose specifics in the video, probably for patent purposes), is strong enough that you can actually use the product you print. For example, in this video they print a replica of a socket wrench. At the end of the clip they test the strength of the wrench by using it to tighten a socket and it actually works! Maybe I'm just easily impressed but I have a feeling it'd be pretty hard to say you didn't think that's amazing. The guys in the video make a good point; it's almost as if 3D printing has brought science fiction to life right in front of our eyes. Just think what else we could use this for.